Every land is covered in small plants: grass, flowers, mushrooms, berry bushes and, now and then, a crop growing wild. Each one you cut gives itself to pick up, a spirit or two, and sometimes a seed for your garden. Wild plants are where most of your first seeds come from.
Picking plants
Small plants come up with any blow: a swing of the Mattock, a strike of any weapon, or a punch. The mattock sweeps up every small thing its swing passes over. Each plant pops out as one of itself, lying on the ground for you to walk over and pick up (see Gathering).
- Every plant you cut teaches 1 Endurance XP.
- A weapon's edge wears by 1 point for each strike that cuts any soft things, however many it cuts.
- The Sickle cuts the grass in its sweep as it harvests: 1 Grass or Dry Grass each, and 3 in 10 green tufts also give a Grain seed.
- Plants you cut stay gone in that world; there are always more further on.
Grass, flowers and mushrooms
| Plant | Where | Spirits | Seeds sometimes found |
|---|---|---|---|
| Grass | Woods; by the water in the Desert | 1 Earth, 1 Wind | Grain: 1 in 5 |
| Dry Grass | Rocky Highlands, Tundra, Desert, Haunted Wood | 1 Earth, 1 Wind | Grain: 1 in 5 |
| Pink Flower | Woods | 1 Earth, 1 Water | Turnip or Moon Squash: 14 in 100; Wildflower Bulb: 3 in 10 |
| Blue Flower | Woods | 1 Earth, 1 Water | Turnip or Moon Squash: 14 in 100; Wildflower Bulb: 3 in 10 |
| White Flower | Woods | 1 Earth, 1 Wind | Turnip or Moon Squash: 14 in 100; Wildflower Bulb: 3 in 10 |
| Red Cap | Woods | 2 Fire | - |
| Brown Cap | Woods, Haunted Wood | 2 Earth | - |
| Heather | Rocky Highlands | 1 Earth, 1 Wind | Turnip or Moon Squash: 14 in 100 |
| Thistle | Rocky Highlands | 1 Earth, 1 Fire | Turnip or Moon Squash: 14 in 100 |
| Cotton Grass | Tundra, thickest along its shores | 2 Water | - |
| Frostbloom | Tundra | 1 Water, 1 Earth | Rootling: 18 in 100 |
| Yucca | Desert | 1 Earth, 1 Fire | Turnip or Moon Squash: 14 in 100 |
| Ghostcap | Haunted Wood | 1 Water, 2 Wind | Rootling: 18 in 100 |
A flower, heather, thistle or yucca picked by day may hold a Turnip seed; picked after dusk, a Moon Squash seed. Wildflower Bulbs grow into a bed of flowers that blooms again and again (see Seeds).
Bushes
Bushes are tougher than flowers: they take 6 damage to bring down. A Stone Mattock does it in 2 blows, a better mattock in 1. Weapons cut them too, and so do your fists, with a few punches. A bush you bring down teaches 2 Stamina XP and stays gone.
| Bush | Where | Gives | Spirits |
|---|---|---|---|
| Berry bush (with berries) | Woods | 1 Wood, 2 to 3 Wild Berries | 2 Earth, 1 Water, 1 Fire |
| Bush (no berries) | Woods | 1 Wood | 2 Earth, 1 Water |
| Juniper | Rocky Highlands | 1 Wood, 2 to 3 Wild Berries | 2 Earth, 1 Water, 1 Fire |
| Lingonberry bush | Tundra | 1 Wood, 2 to 3 Wild Berries | 2 Earth, 1 Water, 1 Fire |
| Prickly pear | Desert | 2 Prickly Pears | 2 Earth, 1 Water |
| Barrel cactus | Desert | 1 Cactus Flesh | 2 Earth, 1 Water |
| Dead scrub | Desert | 1 Wood | 2 Earth, 1 Water |
| Bramble | Haunted Wood | 1 Wood, 2 to 3 Wild Berries | 2 Earth, 1 Water, 1 Fire |
Seeds from bushes
- Bush Cutting: 1 in 2 bushes you bring down (every kind but dead scrub). Planted, it grows into the berry bush of the land it's planted in.
- Emberberry seeds: about 1 in 2 berry bushes in the woods and brambles in the haunted wood (45 in 100); usually 1 seed, sometimes 2.
Wild crops
Now and then a crop grows wild among the grass. They're rare, so keep an eye out. Cut one like any plant: it gives 1 of its crop, its spirits, and 45 in 100 times its seed (usually 1, sometimes 2). That's how you start growing these crops yourself, without buying seeds from traders.
| Wild crop | Where | Gives | Spirits |
|---|---|---|---|
| Wild strawberries | Woods, Rocky Highlands | 1 Strawberry | 1 Water, 1 Fire, 1 Wind |
| Wild pumpkin | Woods, Haunted Wood | 1 Pumpkin | 2 Earth, 2 Fire |
| Wild potato | Rocky Highlands, Tundra | 1 Potato | 3 Earth, 1 Water |
| Wild corn | Desert | 1 Corn | 2 Wind, 1 Earth |
| Dragonfruit cactus | Desert | 1 Dragonfruit | 2 Fire, 2 Wind |
Tomatoes don't grow wild anywhere; their seeds come from traders.
Spices
The four spices, Emberpepper (Fire), Dewsalt (Water), Stoneroot (Earth) and Galeleaf (Wind), don't grow wild. They come from harvesting beds you've imbued with spirits: at each harvest, every spirit in the bed has a 1 in 10 chance to give its spice at RICH strength, and a 1 in 4 chance at DEEP. See Spirit Soil.
Tips
- Swing the mattock through a patch of flowers: it takes every one it passes over in a single swing.
- Pick flowers after dusk if you want Moon Squash seeds, and by day for Turnip seeds.
- Wild Berries can be eaten as they are.