The Sickle harvests your crops. click or F sweeps its patch: every ripe crop in it comes up, with its seeds and spirits, and dead crops are cleared away. It also cuts grass. It comes in three metals: Flint, Bronze and Steel (the stone, bronze and steel tiers). Even the flint sickle sweeps three beds at once.
In-game description
A flint crescent on a short grip. click or F sweeps three beds: whatever is ripe comes up, and its spirits with it. It cuts grass too.SHOWN ON ITS CARD
Using it
- Reap: aim at a ripe crop and press click or F. The produce pops out of each bed and lies there until you walk close; seeds go straight into your seed pouch; the crop's spirits rise out of the soil. Plants that fruit again keep growing and fruit again.
- Clear: dead crops in the sweep are cleared.
- Pull up: if nothing in the sweep is ripe, the sickle pulls up the crop you aim at while it is still growing from seed, and gives its seed back.
- Cut grass: grass in the sweep is cut and drops Grass or Dry Grass. Each tuft of green grass has a 30% chance to drop a Grain seed.
- One bed: right-click or R switches between the whole patch and just the bed you aim at.
Stats by metal
| Stat | Flint | Bronze | Steel |
|---|---|---|---|
| AREA (across x along) | 3 x 1 | 3 x 3 | 5 x 3 |
| SPEED | 100% | 115% | 130% |
| YIELD | 0% | 0% | 0% |
| BUMPER | 0% | 0% | 0% |
| FINER | 0% | 0% | 0% |
| REACH | 3 beds | 3 beds | 3 beds |
- AREA: how many beds it sweeps, across your aim, then along it. A Farmer's Raincoat adds a ring of beds all round.
- YIELD: the chance of one more of what comes up (past 100%, one more for sure, and a chance of another).
- BUMPER: the chance a ripe crop comes up a bumper crop: twice as many plus 1, a grade finer and twice the spirits.
- FINER: the chance what comes up is a grade finer.
- REACH: how many beds away you can aim it.
Spirits in the sickle
Spirited at the Spiriting Table, the sickle's spirits are about the harvest.
- Fire: a grade finer (1 in 6, 1 in 4, 1 in 3, or always with Midsummer Edge), bumper crops (1 in 8, or 1 in 4), more spirits from each crop (twice or three times over), more grain seeds from grass, faster sweeps.
- Water: reaping heals you (1% up to 8% of your health a crop), what comes up flies straight into your pack (Gatherer), crops are sown again at once from your seeds (1 in 2, 3 in 4, or every one with Endless Harvest), more seeds back, Water spirits from each crop.
- Earth: more of each crop (a chance of one more, up to two more every time with Horn of Plenty), more seeds back, bumper crops (1 in 10 up to 1 in 3), 2% of crops turn up a Spirit Gem (Mother Earth), Earth spirits from each crop.
- Wind: a wider and deeper sweep (up to two beds wider each side and two rows deeper), longer reach (up to 3 beds), faster sweeps (up to twice as fast), what comes up flies to you, more seeds back, more grain seeds from grass.
Pairings
| Pairing | Spirits | What it does |
|---|---|---|
| Rebirth Rain | Fire + Water | 1 in 2 crops you reap is replanted from your seeds. |
| Golden Harvest | Fire + Earth | Bumper crops 15% more often, and 15% of crops come up a grade finer. |
| Harvest Moon | Fire + Wind | Sweeps 50% faster; each crop gives 2 Fire and 2 Wind spirits. |
| Bounty | Water + Earth | Every crop gives one more, and reaping heals you 3% of your health. |
| Gleaner | Water + Wind | What comes up flies to your pack, and a seed more with it. |
| Threshing Wind | Earth + Wind | Sweeps a bed wider on each side; cut green grass gives a seed 30% more often. |
Replanting only sows crops that don't fruit again, and only if you carry their seed. Traits on the sickle can raise its YIELD, change its SPEED, or add to its REACH. See Traits.
Making it
Made at the Crafting Table, on its TOOLS page. Each metal opens as you collect Jewels: see Metal Tiers.
| Metal | Name | Costs |
|---|---|---|
| Flint Sickle | 1 Wood, 3 Stone, 1 Earth 1 Water spirits | |
| Bronze Sickle | 1 Beechwood Planks, 2 Bronze Ingot, 1 Earth 1 Water spirits | |
| Steel Sickle | 1 Rimewood Planks, 3 Steel Ingot, 1 Fire 2 Earth 2 Water spirits |