Metal Tiers

GUIDECOMBAT

Tools and weapons come in five metals: stone, bronze, iron, steel and endurium. You start with stone. Each better metal opens when you clear a lair in one more land, and each hits harder, keeps its edge longer and can hold more spirits.

CONTENTS
  1. What opens each metal
  2. How much stronger each metal is
  3. The mattock and the rocks
  4. The sister woods
  5. Ingots

What opens each metal

The first time you clear a land's lair, you earn that land's Jewel. The number of lands whose lair you have cleared decides which metals you can make:

Lands clearedMetal opened
NoneStone
1Bronze
2Iron
3Steel
4Endurium

It doesn't matter which lands, or in what order. Until a metal is open, its recipes say "Locked: clear a lair in two lands first" (or however many are needed). The same rule opens that metal's charms, coats, dishes and building kits.

Arrows and the Riverstone are never locked. The Whetstone needs lairs cleared in two lands, the Spiritstone in four.

How much stronger each metal is

MetalStrengthEdgeSpirit tiers
Stone× 1× 14 (up to 2 in one element)
Bronze× 1.25× 1.56 (up to 3)
Iron× 1.5× 2.29 (up to 4)
Steel× 1.8× 313 (up to 5)
Endurium× 2.2× 4.520 (up to 5)
  • Strength multiplies a weapon's POWER. The War Hammer gains 20% more from each step than other weapons (a stone hammer has 5.5 POWER, an endurium one 13.4).
  • Edge multiplies how many blows it lasts before it goes dull. See Edge.
  • Spirit tiers: how many element tiers a new weapon is dealt in all, and the most any one element can have. See Spiriting Table.
MetalSwordGreatswordDaggersWar Hammer
Stone241.45.5
Bronze2.551.87.2
Iron362.18.8
Steel3.67.22.510.8
Endurium4.48.83.113.4
MetalBowBlade Staff
Stone2.43
Bronze33.8
Iron3.64.5
Steel4.35.4
Endurium5.36.6

These are the POWER of plain weapons with nothing bound in them.

The mattock and the rocks

For the Mattock, each metal hits three times harder on wood and rock: 4 a blow for stone, 12 bronze, 36 iron, 108 steel, 324 endurium. Rock is graded the same way: plain rock 20, copper 60, iron 180, endurium 540. Each tier the rock is above the mattock cuts a blow to 20%, so the right mattock always takes about five blows:

OreMattock needed
Copper OreStone (copper is soft) or better
Iron OreIron or better
EnduriumSteel or better

The sister woods

From bronze up, a tool or weapon's haft, grip or limbs are made of its metal's sister wood, sawn into planks at a Sawhorse. Each grows on its own tree, as hard to fell as the matching ore is to break: a mattock a tier behind the tree barely marks it.

MetalWoodTreeWhere
BronzeBeechwoodCopper beechThe Woods, away from the start
IronIronwoodIronwoodThe Rocky Highlands
SteelRimewoodRimewood pineThe Tundra, far out
EnduriumGhostwoodGhost birchThe Haunted Wood, far out

The trees stand 48, 144, 432 and 1,296 against a mattock's blows. Their saplings can be planted at home and grow in 3, 3.5, 4 and 4.5 days. See Trees.

Ingots

From bronze up, the Crafting Table takes ingots where stone took ore: Bronze Ingots, Iron Ingots, Steel Ingots and Endurium Ingots, smelted at a Clay Furnace. See Smelting and Milling. A metal weapon is mended with 1 ingot of its own metal (see Edge).

See also