Rocks give you Stone, and some carry ore: Copper Ore, Iron Ore or Endurium. You break them with the Mattock. Each kind of ore is about 3 times harder than the one before it, and needs a mattock of the matching metal to break in a sensible number of blows.
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Breaking rock
Hold the Mattock and press click or F against a rock. It cracks a little more with every blow, then bursts into stone (and its ore, if it has any). Spirits rise from it and drift to you, and now and then a Spirit Gem drops. A rock you break stays gone in that world; there are always more further out.
A plain mattock's blow on rock depends on its metal. Spirits bound into the mattock raise it further.
| Mattock | Each blow |
|---|---|
| Stone | 4 |
| Bronze | 12 |
| Iron | 36 |
| Steel | 108 |
| Endurium | 324 |
How hard each rock is
| Rock | Toughness | Mattock it needs | Blows with that mattock |
|---|---|---|---|
| Any plain rock, bone or peat bank | 20 | Stone | 5 |
| Copper vein | 60 | Bronze | 5 (a Stone Mattock: 15) |
| Iron vein | 180 | Iron | 5 |
| Endurium vein | 540 | Steel | 5 |
A mattock behind a vein's metal does only a fifth as much for each tier it's behind. Copper is the one exception: a Stone Mattock works it at full strength, so it takes 15 blows. Everything else gets slow fast:
- A Bronze Mattock on an iron vein: 75 blows. A Stone Mattock: about 1,125.
- An Iron Mattock on an endurium vein: 75 blows. A Bronze Mattock: about 1,125.
The rock tells you when your mattock is too weak: "it barely gives" when you're one tier behind, "it won't give" when you're two or more behind.
Plain rocks
| Rock | Where | Gives | Spirits |
|---|---|---|---|
| Rock | Woods, Rocky Highlands, Tundra | 4 to 6 Stone | 4 Earth |
| Boulder | Rocky Highlands | 4 to 6 Stone | 4 Earth |
| Cairn (a stack of stones) | Rocky Highlands, rare | 4 to 6 Stone | 4 Earth |
| Sandstone and hoodoos (red rock) | Desert | 4 to 6 Stone and 2 to 3 Sand | 4 Earth |
| Peat bank | Tundra | 3 to 5 Peat (no stone) | 4 Earth |
| Ribcage (old bones) | Desert | 3 Long Bones | 4 Earth |
| Horned skull | Desert | 1 Long Bone | 4 Earth |
| Gravestone | Haunted Wood | 1 Stone | 4 Earth |
In the Rocky Highlands, 1 in 6 rocks and veins you break also gives a Lichen Patch.
Ore veins
A vein is a rock with coloured ore showing in it. It gives the same 4 to 6 stone as a plain rock, plus its ore.
| Vein | Where | Gives | Spirits |
|---|---|---|---|
| Copper | Woods: about 1 rock in 10 near the start, rising to about 1 in 5 far out. A few on the Rocky Highlands. | 4 to 6 Stone and 2 Copper Ore | 5 Earth, 2 Water, 2 Fire |
| Iron | Rocky Highlands: none right by the start, then about 1 rock in 10, rising to about 1 in 4 far out. Also scattered through the Tundra's snow. | 4 to 6 Stone and 2 Iron Ore | 6 Earth, 4 Fire |
| Endurium | Desert: in the red rock, only far out. About 1 red rock in 20 at first, up to 1 in 5 furthest out. | 4 to 6 Stone and 1 Endurium | 6 Earth, 3 Fire, 3 Water, 3 Wind |
Ore is smelted into ingots at the furnace: see Smelting and Milling. Which metals you can use depends on your Jewels: see Metal Tiers.
Spirit Gems
Any rock you break has a small chance to drop a Spirit Gem as well. Better ore gives better odds.
| Rock | Spirit Gem I | Spirit Gem II | Spirit Gem III |
|---|---|---|---|
| Plain rock | 1.2% | - | - |
| Copper vein | 6% | - | - |
| Iron vein | 8% | 2.5% | - |
| Endurium vein | - | 12% | 4% |
XP from rock
Breaking rock teaches Endurance (see Stats): 5 XP for a plain rock, 10 for a copper vein, 20 for iron and 40 for endurium.
Pebbles
Pebbles lie on the ground next to rocks. Press E on one (or hit it) and it bursts into 1 Stone and 2 Earth spirits. Pebbles you pick up come back every two days. See Gathering.
Other ways to get stone and ore
- Under water: lakebeds have rocks (2 Stone), copper veins (1 Stone and 2 Copper Ore) and old crates (1 Wood and one of Copper Ore, Iron Ore, a Pearl, a Tooth or Stone). See Gathering.
- Spirit powers: the mattock's Forgefall pairing (Fire and Earth) breaks any rock its metal can work in one blow, and plain rocks often give 1 ore as well (usually copper, sometimes iron, rarely endurium). A War Hammer with a rock-breaking spirit power can break rock too. See Spiriting Table.
- Creatures and chests: some creatures carry ore, and chests in dungeons hold it. See the Bestiary.