Trees

GUIDEWORLD

Trees are where your wood comes from. You fell them with the Mattock: each one drops 4 to 6 logs and a burst of spirits, and leaves a stump. Every land has its own trees, and each land also has one rare sister tree whose wood is needed for a metal tier's tools. Sister trees only give way to a mattock of the right metal.

CONTENTS
  1. Felling a tree
  2. Stumps
  3. Common trees
  4. Sister trees
  5. Saplings
  6. Twigs
  7. Tips

Felling a tree

Hold the Mattock and press click or F next to a trunk. Each blow takes some of the tree's toughness away; when it runs out, the tree creaks, leans and falls the way you struck it. A moment later the trunk breaks into logs that you walk over to pick up.

  • Logs: 4 to 6 from every tree. Some of the mattock's spirit powers add more (see Spiriting Table).
  • Spirits: they rise out of the fallen trunk and drift to you. Each kind of tree gives its own mix (tables below).
  • A sapling: 1 in 2 trees you fell drops a sapling for your seed pouch.
  • Stamina XP: 6 for every tree you fell.

A plain Stone Mattock takes off 4 toughness a blow. Each better metal hits 3 times as hard: Bronze 12, Iron 36, Steel 108, Endurium 324. Spirits bound into the mattock can raise this further.

The mattock's edge wears by 1 point for each swing that hits a tree. A dull edge does half as much.

Stumps

A felled tree leaves a stump as tough as the tree was. You can leave it or pull it up:

  • Left alone, the stump regrows: a sapling stands there after about 60 seconds, and the full tree is back after about 150 seconds (once you're out of the way).
  • Chopped out, the stump is gone for good and nothing grows there again. It gives 1 log of the tree's wood, always gives the tree's sapling, and teaches 3 Stamina XP.

Common trees

Every common tree can be felled with any mattock, even stone. "Toughness" is how much the trunk takes before it falls; "Stone blows" is how many blows a plain Stone Mattock needs.

TreeLandToughness (stone blows)GivesSpirits
OakWoods16 (4)4 to 6 Wood7 Earth, 3 Water
PineWoods, a few in the Rocky Highlands20 (5)4 to 6 Wood7 Earth, 2 Water, 1 Fire
Crag PineRocky Highlands20 (5)4 to 6 Wood7 Earth, 3 Wind
SpruceTundra22 (6)4 to 6 Wood6 Earth, 4 Water
Rime FirTundra18 (5)4 to 6 Wood6 Water, 4 Earth
Dwarf Birch (a low shrub-tree)Tundra12 (3)4 to 6 Wood5 Earth, 2 Fire
Saguaro cactusDesert10 (3)4 to 6 Cactus Flesh4 Earth, 4 Water, 2 Fire
PalmDesert, by the water14 (4)4 to 6 Wood5 Water, 4 Earth
Hollow OakHaunted Wood18 (5)4 to 6 Wood6 Earth, 3 Wind, 1 Fire
Black PineHaunted Wood20 (5)4 to 6 Wood6 Earth, 4 Wind
The desert has the fewest trees. Its saguaros give Cactus Flesh instead of wood, so bring wood with you, or find a palm by an oasis.

Sister trees

Each land except the desert has one rare tree whose wood belongs to a metal tier. Tools of that metal are hafted with it instead of plain wood (bronze tools with beechwood, iron with ironwood, steel with rimewood, endurium with ghostwood; see Metal Tiers). None grow near where you start: they appear further out, and more often the further you go. The copper beech is found closest in, then the ironwood, then the rimewood pine, and the ghost birch furthest out.

TreeLandMattock it needsGivesSpirits
Copper BeechWoodsBronze4 to 6 Beechwood8 Earth, 4 Fire
IronwoodRocky HighlandsIron4 to 6 Ironwood12 Earth, 6 Fire
Rimewood PineTundra, far outSteel4 to 6 Rimewood14 Earth, 8 Water
Ghost BirchHaunted WoodEndurium4 to 6 Ghostwood10 Earth, 8 Wind, 6 Water, 6 Fire

A sister tree is 3 times tougher than the one before it (48, 144, 432 and 1,296), so a plain mattock of the right metal fells any of them in 4 blows. A mattock behind the tree's metal does only a fifth as much for each tier it's behind: a Stone Mattock on a copper beech needs 60 blows, and a Bronze Mattock on an ironwood 60 as well. When your mattock is one tier behind, the tree says "it barely gives"; two or more tiers behind, "it won't give".

Saplings

Saplings go into your seed pouch and are planted in a bed with the Hoe like any seed (see Farming).

SaplingWhere fromGrows into
SaplingAny common tree: 1 in 2 when felled, always when its stump is pulled upThe common tree of the land it's planted in
Copper Beech SaplingA copper beech felled (1 in 2) or pulled upA copper beech
Ironwood SaplingAn ironwood felled (1 in 2) or pulled upAn ironwood
Rimewood SaplingA rimewood pine felled (1 in 2) or pulled upA rimewood pine
Ghost Birch SaplingA ghost birch felled (1 in 2) or pulled upA ghost birch

A tree grown from a sapling is a normal tree: you can fell it, its stump regrows, and you can pull it up. Growing sister trees at home saves the long walk for their wood.

Twigs

Twigs lie on the ground near trees. Press E on one (or hit it) and it bursts into 1 Wood and 1 Earth and 1 Water spirit. See Gathering.

Tips

  • Leave stumps standing in a spot you'll come back to: the tree grows back on its own.
  • Pull stumps up when you want the ground clear, or when you want a sapling for sure.
  • Saguaros and dwarf birches fall quickest (3 blows of a Stone Mattock); spruces take the longest (6).
In online play, your chops shake the tree for everyone in the room, and a tree you fell falls for everyone. Its logs and spirits go to the player who felled it. A stump that someone pulls up is gone for everyone.

See also