War Hammer

WEAPONCRAFTING TABLE

The War Hammer is slow and crushing. It has the highest POWER of any weapon, a better metal raises it more than it raises other weapons, and holding click or F charges a pound that dazes foes and throws them up.

The War Hammer is slow and crushing. It has the highest POWER of any weapon, a better metal raises it more than it raises other weapons, and holding click or F charges a pound that dazes foes and throws them up.

CONTENTS
  1. In-game description
  2. The combo
  3. Running attack
  4. Plunge
  5. Special: the pound (hold click or F)
  6. What it's best for
  7. Stats by metal
  8. Crafting cost

In-game description

A boulder lashed to a log. Slow, and it lands like a falling tree. Hold the swing to charge a pound that stuns and throws foes up, and leaves the ground shaking.SHOWN ON ITS CARD

The combo

  1. Strike: a short, sharp blow, at 0.9 times POWER.
  2. Rebound: it bounces off the ground and comes down again, two impacts, at 1.1 times POWER.
  3. Tempering Blow: the head held back glowing red-hot, then brought down in molten cracks and fire, at 1.45 times POWER.

Running attack

click or F while running: a short leap and a somersault into a ground pound, with the plunge's wave (1.5 times POWER), dazing and throwing up what it reaches. The hammer is stuck for a moment afterwards, and the combo doesn't follow on.

Plunge

click or F in the air: the hammer is raised overhead as you fall and slammed down in front as you land, a wave of 1.5 times POWER. It is stuck for 1.05 seconds afterwards. A plunge costs 2.5 stamina.

Special: the pound (hold click or F)

Hold click or F through a strike to charge, in three tiers like the greatsword's spin. Let go to pound the ground:

TierHeld forPound
I0.5 s1.4 times POWER
II1.15 s2 times POWER
III1.9 s2.8 times POWER

The pound dazes foes, throws them up, and leaves the ground shaking. It costs 3 stamina. CHARGE on its page is how fast it charges. The hammer has no move on right-click or R.

What it's best for

Big creatures and bosses, where every blow counts. It is slow, so step back from a creature's tell, then strike while it recovers.

Stats by metal

MetalPowerReachChargeEdge
Stone5.525100%115
Bronze7.225100%173
Iron8.825100%253
Steel10.825100%345
Endurium13.425100%518

SWING is 100% in every metal.

These are the numbers of a plain one with nothing bound in it. Spirits bound at the Spiriting Table, traits and Forged marks raise them. Edge is how many landed blows it takes before it goes dull (see Edge).

Crafting cost

MetalCost
Stone3 Wood, 10 Stone; spirits: 4 Earth
Bronze4 Bronze Ingots, 3 Beechwood Planks; spirits: 1 Fire, 2 Earth
Iron4 Iron Ingots, 3 Ironwood Planks; spirits: 1 Fire, 1 Water, 3 Earth
Steel5 Steel Ingots, 3 Rimewood Planks; spirits: 2 Fire, 1 Water, 4 Earth
Endurium2 Iron Ingots, 3 Endurium Ingots, 3 Ghostwood Planks; spirits: 2 Fire, 1 Water, 6 Earth

Made at a Crafting Table. Each metal needs that metal opened first (see Metal Tiers); from bronze up, the haft is made of the metal's sister wood, sawn into planks. A finer table takes less.

See also