Corn is a tall sun crop that gives 2 to 3 ears at a harvest. It grows wild in the Desert.
CONTENTS
In-game description
An ear of corn in its husk, the silk still on it.SHOWN ON ITS CARD IN YOUR PACK
Growing
- Sow it with the Hoe in a tilled bed and keep the bed watered. It takes about 5.5 days to its first harvest in clear weather.
- It likes the sun: fastest in clear sunshine, slower under cloud or a roof, and slow at night.
Harvest
Reap it with the Sickle. A harvest gives 2 to 3 Corn and 1 to 2 seeds back (1 more seed at Heirloom), and releases 2 Wind, 1 Earth spirits at Plain grade (more at finer grades: see Crop Grades). Left in the ground more than 3 days after it ripens, it rots.
Where to get seeds
Wild corn in the Desert (45%, 1 or 2 seeds), and traders in the Desert. See Seeds.
Notes
- Corn is a tall crop: a storm bends it in an open bed, costing 10% of its health, unless Fire at RICH or DEEP is in its soil.
- Corn is not hardy: snow stops it and frost hurts it in open beds.
- It is good to eat raw.
Growing it
| Days to grow | 3.5 |
| Light | Grows by sunlight |
| Hardy | No |
| Harvest | 2 to 3 |
| Seeds back | 1 to 2 |
Seeds from: Wild corn in the desert · traders. See Seeds.
How to get it
| Source | Amount | Chance | Where / how |
|---|---|---|---|
| Growing it | 2 to 3 | HARVEST | Grows in 3.5 days |
- Wild corn in the Desert
Uses
Cooking
| Dish | Needs |
|---|---|
| 1 Corn | |
| 2 Corn, 1 Egg | |
| 1 Pumpkin, 1 Potato, 1 Corn, 1 Tomato |
Grinding
The Grinder turns 10 of it into:
| Grinder | Share | From 10 |
|---|---|---|
| Grindstone | 50% | 6 Earth |
| Treadle Grinder | 70% | 8 Earth |
| Spirit Mill | 90% | 10 Earth |
Trading
Village traders pay about 1 spirit for one. Prices change a little by land and by the spirit you pay in: see Traders.