The rabbit is a small hopping animal of the Woods, the Tundra and the Desert. Tamed, it casts spells on you in a fight: healing you, making blows glance off and making your blows harder.
Where it lives
The chance that a stretch of land has one, by land:
| Land | Chance |
|---|---|
| The Woods | 45 in 100 |
| The Tundra | 45 in 100 |
| The Desert | 25 in 100 |
Animals never appear close to where the world began, or inside a village. On the Tundra most rabbits have the white Snow coat.
Taming
Make a Rabbit Treat on the TREATS tab of any crafting table, from 5 Turnips, 5 of any flower or 5 Carrots, each with 2 any grass; or just 2 any grass. Carry it, walk up slowly, and give it the treat with E. One treat is enough. See Taming.
As a companion
Casts little spells on you while you fight, in turn: Mend heals you, Steady makes blows on you glance off, Sharpen makes your blows harder. Each spell lasts 14 s.
Its numbers at level 1 and level 20, with STRENGTH 4, VITALITY 4 and WITS 5 and no traits, talents or gear:
| Ability | Level 1 | Level 20 |
|---|---|---|
| Mend | heals you 8% of your health | heals you 16% of your health |
| Steady | 25% of blows on you glance off | 49% of blows on you glance off |
| Sharpen | your blows 15% harder | your blows 29% harder |
| Casts every | 10.75 s | 6 s |
| Health | 14 | 46 |
It has five talents of its own to learn (see Talents), and its own gear: the Moonwell Cleric's Vestments (see Companion Gear).
At home
In your herd it kicks at enemies that come too near. It gives Wool: 1 each batch, a batch every 1.5 days (in the game), with up to 3 batches waiting. Happiness changes the wait: see The Herd.
Hunting
Killing one teaches you 5 Stamina experience (see Stats), always the same whatever your level.
When hunted
| Item | Amount | Used for |
|---|---|---|
| 1 | Leather, Runner's Raincoat, Tank's Raincoat, and more | |
| 1 | Any Fat, Lamp Oil, Fox Treat, Frog Treat, and more |
It lets go of 2 Earth and 1 Wind spirits.
Experience: Stamina 5.