The Carrot is a hardy sun crop that gives 2 to 4 carrots at a harvest. Its seeds are sold only by traders in the Tundra, and every harvest gives 1 or 2 back. A Carrot is also the nose of a Snowkin, and drops when you beat one.
CONTENTS
In-game description
A crooked carrot, cold and crisp: a Snowkin's nose, or one you grew. Good to eat as it is, in Snowkin Stew and Carrot Cake, and deer and rabbits love them.SHOWN ON ITS CARD IN YOUR PACK
Growing
- Sow it with the Hoe in a tilled bed and keep the bed watered. It takes about 4 days to its first harvest in clear weather.
- It likes the sun: fastest in clear sunshine, slower under cloud or a roof, and slow at night.
Harvest
Reap it with the Sickle. A harvest gives 2 to 4 Carrot and 1 to 2 seeds back (1 more seed at Heirloom), and releases 2 Earth, 1 Wind spirits at Plain grade (more at finer grades: see Crop Grades). Left in the ground more than 3 days after it ripens, it rots.
Where to get seeds
Traders in the Tundra, and carrots you grow. See Seeds.
Notes
- Carrots are hardy: under snow they keep growing at half pace, and frost does not hurt them.
- Deer and rabbits love them: they are among the foods those companions eat.
- They are good to eat raw.
Growing it
| Days to grow | 2.5 |
| Light | Grows by sunlight |
| Hardy | Yes: it keeps growing under snow, at half pace |
| Harvest | 2 to 4 |
| Seeds back | 1 to 2 |
Seeds from: Traders in the tundra · carrots you grow. See Seeds.
How to get it
| Source | Amount | Chance | Where / how |
|---|---|---|---|
| 1 | ALWAYS | the Tundra, at night, and its dungeons | |
| Growing it | 2 to 4 | HARVEST | Grows in 2.5 days, hardy |
Uses
It counts as Carrot (any grade) in any recipe that asks for it.
Crafting
| Makes | Made at |
|---|---|
| Crafting Table, Treats page | |
| Crafting Table, Treats page |
Cooking
| Dish | Needs |
|---|---|
| 1 Carrot, 1 Potato, 1 Milk | |
| 1 Carrot, 1 Grain, 1 Egg |
Feeding animals
Grinding
The Grinder turns 10 of it into:
| Grinder | Share | From 10 |
|---|---|---|
| Grindstone | 50% | 4 Earth |
| Treadle Grinder | 70% | 5 Earth |
| Spirit Mill | 90% | 7 Earth |
Trading
Prices change a little by land and by the spirit you pay in: see Traders.