Each kind of companion has its own piece of gear: armour, riding tack or a mage's robe made for that animal. Your companion wears it and fights, casts or keeps up better. Gear is made at the Companion Workshop, comes in five tiers by material, and can be given spirits and traits like your own tools and coats.
The Companion Workshop
The Companion Workshop is a low bench with a dress form, a spool and shears, built from the build menu (B) for 6 Wood, 2 Hide, 4 any grass, 3 Water spirits and 1 Earth spirit. Press E at it to sew. Every animal's gear is on one page, COMPANION GEAR.
Before you make a piece you choose its colour, one of eight: Azure, Crimson, Violet, Emerald, Midnight, Rose, Snow or Saffron. The colour is kept: another colour means making the piece again.
Upgrading the workshop
Like the other making tables, the workshop has three tiers (see Table Upgrades). A finer workshop takes less to make each piece, and what it makes comes out finer: each of the piece's numbers is rolled higher.
| Tier | Upgrade cost | Materials used | Pieces come out |
|---|---|---|---|
| Companion Workshop | (built) | 100% | as listed |
| Tailor's Workshop | 8 Wood, 4 Leather, 4 Woolen Cloth, 2 Bronze Ingots | 85% | 5% to 10% finer |
| Master Kennel | 6 Linen, 6 Leather, 2 Oilskin | 70% | 10% to 15% finer |
Wearing it
Gear goes on your companion from your pack. A piece only works while your companion is the animal it was made for: a fox's rig does nothing on a rabbit. The pictures of your companion everywhere (its page, HOME, the pack) show it dressed, and a ridden deer, cow, wolf or bear carries you in its armour.
What the numbers mean
- Attack (called Bite, Swoop, Tongue, Pecks, Butt, Charge, Maul or Spells): this much is added to the strength of its blows or spells.
- Speed (or Cast speed): it acts again this much sooner. At most 60%.
- Defense: blows on it land this much softer. At most 60%.
- Health: this much more health.
- Pace (the deer's tack): it keeps up this much faster.
The tables below give each piece's base numbers, before spirits and traits, and what each tier costs. Spirits are paid from your own spirits as you make it.
The eleven pieces
Moonwell Cleric's Vestments (rabbit)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 2 Hide, 6 any grass | 2 Water, 1 Earth | spells +5%, cast speed 2.5%, defense 2.5%, health +5% |
| Bronze | 8 any grass, 2 Bronze Ingot, 2 any feathers | 2 Water, 2 Earth, 1 Wind | spells +10%, cast speed 5%, defense 5%, health +10% |
| Iron | 2 Leather, 2 Iron Ingot, 2 Woolen Cloth, 3 any feathers | 3 Water, 1 Earth, 2 Wind | spells +16%, cast speed 8%, defense 8%, health +16% |
| Steel | 3 Leather, 3 Steel Ingot, 2 Oilskin | 1 Fire, 4 Water, 1 Earth, 1 Wind | spells +24%, cast speed 12%, defense 12%, health +24% |
| Endurium | 2 Leather, 1 Iron Ingot, 2 Endurium Ingot, 2 Spirit Silk | 1 Fire, 5 Water, 1 Earth, 1 Wind | spells +35%, cast speed 17.5%, defense 17.5%, health +35% |
Wayfarer's Tack (deer)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 4 Hide, 6 Stone | 1 Water, 2 Earth | defense 5%, health +5%, pace +2% |
| Bronze | 2 Leather, 4 Bronze Ingot | 1 Fire, 2 Earth | defense 10%, health +10%, pace +4% |
| Iron | 2 Leather, 4 Iron Ingot, 2 Woolen Cloth | 1 Fire, 1 Water, 3 Earth | defense 16%, health +16%, pace +6.4% |
| Steel | 3 Leather, 5 Steel Ingot, 2 Oilskin | 1 Fire, 1 Water, 4 Earth, 1 Wind | defense 24%, health +24%, pace +9.6% |
| Endurium | 2 Leather, 2 Iron Ingot, 3 Endurium Ingot, 2 Spirit Silk | 2 Fire, 2 Water, 5 Earth, 1 Wind | defense 35%, health +35%, pace +14% |
Trickster's Rig (fox)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 3 Hide, 1 any feathers | 1 Wind, 1 Fire | bite +5%, speed 3%, defense 2%, health +3.5% |
| Bronze | 3 Leather, 2 Bronze Ingot, 2 any feathers | 1 Water, 1 Wind, 1 Fire | bite +10%, speed 6%, defense 4%, health +7% |
| Iron | 3 Leather, 2 Iron Ingot, 2 Woolen Cloth, 2 any feathers | 1 Water, 1 Earth, 2 Wind, 2 Fire | bite +16%, speed 9.6%, defense 6.4%, health +11.2% |
| Steel | 4 Leather, 2 Steel Ingot, 2 Oilskin | 2 Water, 1 Earth, 2 Wind, 2 Fire | bite +24%, speed 14.4%, defense 9.6%, health +16.8% |
| Endurium | 3 Leather, 1 Iron Ingot, 1 Endurium Ingot, 2 Spirit Silk | 2 Water, 1 Earth, 2 Wind, 3 Fire | bite +35%, speed 21%, defense 14%, health +24.5% |
Skyguard Knight's Harness (bird)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 1 Hide, 3 Stone, 2 any feathers | 1 Earth, 2 Wind | swoop +5%, speed 2.5%, defense 2.5%, health +3.5% |
| Bronze | 2 Bronze Ingot, 2 any feathers | 2 Wind | swoop +10%, speed 5%, defense 5%, health +7% |
| Iron | 2 Iron Ingot, 2 Woolen Cloth, 2 any feathers | 1 Fire, 1 Earth, 3 Wind | swoop +16%, speed 8%, defense 8%, health +11.2% |
| Steel | 3 Steel Ingot, 2 Oilskin | 1 Fire, 1 Water, 1 Earth, 2 Wind | swoop +24%, speed 12%, defense 12%, health +16.8% |
| Endurium | 1 Iron Ingot, 1 Endurium Ingot, 2 Spirit Silk | 1 Fire, 1 Water, 1 Earth, 3 Wind | swoop +35%, speed 17.5%, defense 17.5%, health +24.5% |
Alchemist's Kit (frog)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 2 Hide, 4 any grass, 2 Stone | 2 Water, 1 Earth | tongue +4%, speed 2.5%, defense 3%, health +5% |
| Bronze | 4 any grass, 2 Bronze Ingot | 2 Water, 1 Earth | tongue +8%, speed 5%, defense 6%, health +10% |
| Iron | 2 Leather, 2 Iron Ingot, 2 Woolen Cloth | 3 Water, 1 Earth, 1 Wind | tongue +12.8%, speed 8%, defense 9.6%, health +16% |
| Steel | 2 Leather, 2 Steel Ingot, 2 Oilskin | 1 Fire, 3 Water, 1 Earth, 1 Wind | tongue +19.2%, speed 12%, defense 14.4%, health +24% |
| Endurium | 2 Leather, 1 Iron Ingot, 1 Endurium Ingot, 2 Spirit Silk | 1 Fire, 5 Water, 1 Earth, 1 Wind | tongue +28%, speed 17.5%, defense 21%, health +35% |
Stormcaller's Regalia (raven)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 2 Hide, 2 Black Feathers | 1 Wind, 1 Fire | spells +5%, cast speed 2.5%, defense 1.5%, health +3% |
| Bronze | 2 Leather, 2 Black Feathers, 2 Bronze Ingot | 1 Earth, 1 Wind, 1 Fire | spells +10%, cast speed 5%, defense 3%, health +6% |
| Iron | 2 Leather, 3 Black Feathers, 2 Iron Ingot, 1 Pearl, 2 Woolen Cloth | 1 Water, 1 Earth, 2 Wind, 2 Fire | spells +16%, cast speed 8%, defense 4.8%, health +9.6% |
| Steel | 3 Leather, 3 Black Feathers, 2 Steel Ingot, 2 Oilskin | 1 Water, 1 Earth, 3 Wind, 2 Fire | spells +24%, cast speed 12%, defense 7.2%, health +14.4% |
| Endurium | 2 Leather, 4 Black Feathers, 2 Endurium Ingot, 2 Spirit Silk | 4 Fire, 1 Water, 1 Earth, 4 Wind | spells +35%, cast speed 17.5%, defense 10.5%, health +21% |
Cavalier's Finery (hen)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 1 Hide, 2 Stone, 2 any feathers | 2 Wind | pecks +5%, speed 3%, defense 3%, health +4% |
| Bronze | 1 Leather, 2 Bronze Ingot, 2 any feathers | 1 Earth, 2 Wind | pecks +10%, speed 6%, defense 6%, health +8% |
| Iron | 1 Leather, 2 Iron Ingot, 2 Woolen Cloth, 2 any feathers | 1 Water, 4 Wind | pecks +16%, speed 9.6%, defense 9.6%, health +12.8% |
| Steel | 1 Leather, 2 Steel Ingot, 2 Oilskin | 1 Water, 1 Earth, 3 Wind | pecks +24%, speed 14.4%, defense 14.4%, health +19.2% |
| Endurium | 1 Leather, 1 Iron Ingot, 1 Endurium Ingot, 2 Spirit Silk | 1 Fire, 1 Water, 1 Earth, 4 Wind | pecks +35%, speed 21%, defense 21%, health +28% |
Bulwark (sheep)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 3 Hide, 4 Stone | 1 Water, 2 Earth | butt +3.5%, speed 2%, defense 5%, health +5% |
| Bronze | 2 Leather, 3 Bronze Ingot | 1 Fire, 2 Earth | butt +7%, speed 4%, defense 10%, health +10% |
| Iron | 2 Leather, 3 Iron Ingot, 2 Woolen Cloth | 1 Water, 3 Earth, 1 Wind | butt +11.2%, speed 6.4%, defense 16%, health +16% |
| Steel | 2 Leather, 4 Steel Ingot, 2 Oilskin | 1 Fire, 1 Water, 4 Earth, 1 Wind | butt +16.8%, speed 9.6%, defense 24%, health +24% |
| Endurium | 2 Leather, 2 Iron Ingot, 2 Endurium Ingot, 2 Spirit Silk | 2 Fire, 1 Water, 5 Earth, 1 Wind | butt +24.5%, speed 14%, defense 35%, health +35% |
Juggernaut's Plate (cow)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 4 Hide, 6 Stone | 1 Water, 2 Earth | charge +5%, speed 2.5%, defense 4%, health +5% |
| Bronze | 3 Leather, 4 Bronze Ingot | 1 Fire, 2 Earth | charge +10%, speed 5%, defense 8%, health +10% |
| Iron | 3 Leather, 4 Iron Ingot, 2 Woolen Cloth | 1 Fire, 1 Water, 3 Earth, 1 Wind | charge +16%, speed 8%, defense 12.8%, health +16% |
| Steel | 3 Leather, 5 Steel Ingot, 2 Oilskin | 1 Fire, 1 Water, 4 Earth, 1 Wind | charge +24%, speed 12%, defense 19.2%, health +24% |
| Endurium | 3 Leather, 2 Iron Ingot, 3 Endurium Ingot, 2 Spirit Silk | 2 Fire, 2 Water, 5 Earth, 1 Wind | charge +35%, speed 17.5%, defense 28%, health +35% |
Warg-Rider's Harness (wolf)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 3 Hide, 1 Wolf Pelt, 4 Stone | 1 Water, 1 Earth, 1 Fire | bite +5.5%, speed 3.5%, defense 2.5%, health +3.5% |
| Bronze | 3 Leather, 3 Bronze Ingot | 2 Fire, 1 Earth | bite +11%, speed 7%, defense 5%, health +7% |
| Iron | 3 Leather, 3 Iron Ingot, 2 Woolen Cloth | 1 Water, 1 Earth, 1 Wind, 2 Fire | bite +17.6%, speed 11.2%, defense 8%, health +11.2% |
| Steel | 3 Leather, 3 Steel Ingot, 2 Oilskin | 3 Fire, 2 Water, 1 Earth, 1 Wind | bite +26.4%, speed 16.8%, defense 12%, health +16.8% |
| Endurium | 2 Leather, 2 Endurium Ingot, 2 Spirit Silk | 4 Fire, 2 Water, 1 Earth, 1 Wind | bite +38.5%, speed 24.5%, defense 17.5%, health +24.5% |
Ironclad Battle Plate (bear)
| Tier | Materials | Spirits | Base numbers |
|---|---|---|---|
| Stone | 5 Hide, 1 Bear Claw, 6 Stone | 1 Water, 2 Earth, 1 Fire | maul +5%, speed 2%, defense 5%, health +5% |
| Bronze | 4 Leather, 5 Bronze Ingot | 2 Fire, 1 Water, 1 Earth | maul +10%, speed 4%, defense 10%, health +10% |
| Iron | 4 Leather, 5 Iron Ingot, 3 Woolen Cloth | 3 Fire, 2 Water, 1 Earth, 1 Wind | maul +16%, speed 6.4%, defense 16%, health +16% |
| Steel | 4 Leather, 5 Steel Ingot, 3 Oilskin | 3 Fire, 2 Water, 1 Earth, 2 Wind | maul +24%, speed 9.6%, defense 24%, health +24% |
| Endurium | 3 Leather, 3 Endurium Ingot, 3 Spirit Silk | 4 Fire, 3 Water, 1 Earth, 2 Wind | maul +35%, speed 14%, defense 35%, health +35% |
Perks from spirits
Like a coat or a tool, a piece of companion gear can be given spirits at the Spiriting Table. Each element awakens perks in the gear by its tier, I to V, and for each tier you get one of three choices. Two elements together add a pairing too. See Spiriting Table and Traits for how tiers and traits are won; traits are added at the Augmentation table.
Which list a piece uses:
- Armour: the fox, bird, frog, hen, sheep, cow, wolf and bear's gear. "Power" is its attack, "speed" how soon it acts again.
- Robes: the rabbit's Moonwell Cleric's Vestments (spells, mending, steadying, sharpening).
- Mantle: the raven's Stormcaller's Regalia (spells, burning, chill and lightning, casts and rest).
- Tack: the deer's Wayfarer's Tack (health, pace, learning).
Armour perks
| Spirit | Tier | Choice | Choice | Choice |
|---|---|---|---|---|
| Fire | I | Ember Studs: +6% power | Battle Heart: it learns 5% faster | Warm Lining: +5% health |
| Fire | II | Firebrand: +12% power | Fierce Crest: +8% power, +4% speed | Bright Mind: it learns 12% faster |
| Fire | III | Blazing Plates: +20% power | Hot Blood: +12% power; it heals 0.5% of its health a second | War Spirit: +10% power, +10% speed |
| Fire | IV | Pyre Harness: +30% power; it learns 10% faster | Champion's Crest: +20% power, +12% speed | Kindled Hide: +22% power, +15% health |
| Fire | V | Phoenix Panoply: +45% power; gets up twice as fast when knocked out | Sun Knight: +35% power, +20% speed | Heart of Flame: +30% power; it heals 1.5% of its health a second |
| Water | I | Dewdrop Hem: it heals 0.5% of its health a second | Soft Lining: +6% health | Calm Waters: it learns 6% faster |
| Water | II | Rainweave: it heals 1% of its health a second | Brookguard: +12% health | Flowing Step: +10% pace |
| Water | III | Springhide: +18% health; it heals 0.5% of its health a second | Tidecaller: +12% speed | Ripple Guard: it takes 10% less damage; +8% health |
| Water | IV | Riverborn: +25% health | Wellspring: it heals 2% of its health a second | Undertow: +18% speed, +10% pace |
| Water | V | Lifewater Panoply: +35% health; it heals 2% of its health a second | Ocean Heart: +20% speed, +20% health | Endless Tide: it heals 3% of its health a second |
| Earth | I | Felted Padding: it takes 5% less damage | Stout Plate: +5% health | Steady Feet: it takes 3% less damage; +3% health |
| Earth | II | Barkweave: it takes 10% less damage | Thick Hide: +12% health | Rooted: +10% health; it takes 5% less damage |
| Earth | III | Mossmantle: it takes 16% less damage | Bulwark: +20% health | Spiked Plates: whatever strikes it is knocked dizzy |
| Earth | IV | Granite Plates: it takes 24% less damage | Last Ward: gets up twice as fast when knocked out | Mountain Guard: it takes 15% less damage; +15% health |
| Earth | V | Worldroot Panoply: it takes 35% less damage; +20% health | Unbroken: gets up 75% sooner when knocked out; +15% health | Aegis: it takes 28% less damage; whatever strikes it is knocked dizzy |
| Wind | I | Light Straps: +5% speed | Light Step: +6% pace | Quick Wits: it learns 5% faster |
| Wind | II | Galeweave: +10% speed | Quickfoot: +12% pace | Keen Edge: +8% power, +4% speed |
| Wind | III | Whirlwind Crest: +16% speed | Updraft: +18% pace, +6% speed | Edge of Wind: +14% power, +8% speed |
| Wind | IV | Storm Harness: +24% speed | Tempest: +20% speed, +10% power | Zephyr: +25% pace, +10% speed |
| Wind | V | Skyborne Panoply: +35% speed, +20% pace | Hurricane: +30% speed, +20% power | Thousand Gusts: +40% speed |
| Pairing | Spirits | What it adds |
|---|---|---|
| Steam Guard | Fire + Water | It heals 1% of its health a second; +10% power |
| Forged Fury | Fire + Earth | +15% power; it takes 10% less damage |
| Wildfire | Fire + Wind | +15% power, +10% speed |
| Mossplate | Water + Earth | It heals 1.5% of its health a second |
| Mistweave | Water + Wind | +15% speed, +15% pace |
| Sandstorm | Earth + Wind | Whatever strikes it is knocked dizzy |
Robe perks (rabbit)
The rabbit's spells are its mending (heals you), its steadying (makes blows on you glance off) and its sharpening (makes your blows harder).
| Spirit | Tier | Choice | Choice | Choice |
|---|---|---|---|---|
| Fire | I | Ember Hem: +6% spell strength | Warm Weave: its spells last 8% longer | Kindled Hood: it learns 5% faster |
| Fire | II | Firethread: +12% spell strength | Lingering Light: its spells last 18% longer | Bright Mind: it learns 12% faster |
| Fire | III | Blazing Sleeves: +20% spell strength | Twin Flame: 1 cast in 6 is followed by a second spell | Sunthread: its spells last 30% longer |
| Fire | IV | Pyre Robes: +30% spell strength; it learns 10% faster | Double Prayer: 1 cast in 4 is followed by a second spell | Everflame: its spells last 45% longer |
| Fire | V | Phoenix Vestments: +45% spell strength; its healing heals it too | Triune Flame: 1 cast in 3 is followed by a second spell | Sunmantle: +30% spell strength; its spells last 40% longer |
| Water | I | Dewdrop Hem: it heals 0.5% of its health a second | Soft Lining: +6% health | Rinse: its mending clears your poison |
| Water | II | Rainweave: it heals 1% of its health a second | Brookhood: +12% health | Kind Hands: its healing heals it too |
| Water | III | Springrobe: +18% health; it heals 0.5% of its health a second | Tidecaller: +12% cast speed | Healing Flow: its mending is 25% stronger |
| Water | IV | Riverborn: +25% health | Wellspring: it heals 2% of its health a second | Deep Tide: its mending is 40% stronger |
| Water | V | Lifewater Vestments: +35% health; it heals 2% of its health a second | Fountain of Grace: its mending is 60% stronger and clears your poison | Ocean Heart: +20% cast speed, +20% health |
| Earth | I | Felted Wool: it takes 5% less damage | Stout Hood: +5% health | Grounded: its steadying is 6% stronger |
| Earth | II | Barkweave: it takes 10% less damage | Stoneward: its steadying is 15% stronger | Rooted: +10% health; it takes 5% less damage |
| Earth | III | Mossmantle: it takes 16% less damage | Bulwark Prayer: its steadying is 25% stronger | Thick Hide: +20% health |
| Earth | IV | Granite Robes: it takes 24% less damage | Mountain Prayer: its steadying is 40% stronger | Last Ward: gets up twice as fast when knocked out |
| Earth | V | Worldroot Vestments: it takes 35% less damage; +20% health | Aegis: its steadying is 60% stronger | Unbroken: gets up 75% sooner when knocked out; +15% health |
| Wind | I | Breezy Sleeves: +5% cast speed | Light Step: +6% pace | Swift Words: its sharpening is 6% stronger |
| Wind | II | Galeweave: +10% cast speed | Quickfoot: +12% pace | Keen Prayer: its sharpening is 15% stronger |
| Wind | III | Whirlwind Hood: +16% cast speed | Updraft: +18% pace, +6% cast speed | Edge of Wind: its sharpening is 25% stronger |
| Wind | IV | Stormrobes: +24% cast speed | Tempest Prayer: its sharpening is 40% stronger | Zephyr: +25% pace; 1 cast in 8 is followed by a second spell |
| Wind | V | Skyborne Vestments: +35% cast speed, +20% pace | Hurricane Prayer: its sharpening is 60% stronger | Thousand Whispers: +25% cast speed; 1 cast in 4 is followed by a second spell |
| Pairing | Spirits | What it adds |
|---|---|---|
| Steam Blessing | Fire + Water | Its mending steadies you too |
| Hearthward | Fire + Earth | +15% spell strength; it takes 10% less damage |
| Wildfire Prayer | Fire + Wind | 1 cast in 5 is followed by a second spell |
| Mossrobe | Water + Earth | It heals 1.5% of its health a second |
| Mistweave | Water + Wind | +15% cast speed, +15% pace |
| Sandstorm Robes | Earth + Wind | Whatever strikes it is knocked dizzy |
Mantle perks (raven)
| Spirit | Tier | Choice | Choice | Choice |
|---|---|---|---|---|
| Fire | I | Ember Stitch: +6% spell power | Smoulder Hem: its fireballs set things burning 1% more often | Kindled Hood: it learns 5% faster |
| Fire | II | Firethread: +12% spell power | Cinder Lining: burns +0.3% health a second; chills and arcs +1.5% | Splash Rune: its spells splash about 0.3 tiles wider |
| Fire | III | Blazing Sigils: +20% spell power | Third Eye: one more cast before it rests | Wildfire Hem: its fireballs set things burning 4% more often |
| Fire | IV | Pyre Mantle: +30% spell power; it learns 10% faster | Inferno Rune: burns +0.8% health a second, chills and arcs +4%; burning 3% more often | Bursting Sigil: its spells splash about 0.6 tiles wider |
| Fire | V | Phoenix Mantle: +45% spell power; one more cast | Sunfall: +30% spell power; its spells splash about 0.8 tiles wider | Everburn: burning 8% more often; burns +1.2% health a second, chills and arcs +6% |
| Water | I | Dewdrop Hem: it heals 0.5% of its health a second | Soft Lining: +6% health | Restful Weave: it rests 0.5 s less |
| Water | II | Rainweave: it heals 1% of its health a second | Frost Thread: chills and arcs +2% | Quiet Wings: it rests 1 s less |
| Water | III | Springmantle: +18% health; it heals 0.5% of its health a second | Tidecaller: +12% cast speed | Deep Breath: one more cast before it rests |
| Water | IV | Riverborn: +25% health | Wellspring: it heals 2% of its health a second | Still Waters: it rests 2 s less |
| Water | V | Lifewater Mantle: +35% health; it heals 2% of its health a second | Ocean Mind: it rests 2.5 s less; one more cast | Glacial Rune: its burns, chills and arcs far stronger; +15% cast speed |
| Earth | I | Felted Padding: it takes 5% less damage | Stout Plate: +5% health | Steady Feet: it takes 3% less damage; +3% health |
| Earth | II | Barkweave: it takes 10% less damage | Thick Hide: +12% health | Rooted: +10% health; it takes 5% less damage |
| Earth | III | Mossmantle: it takes 16% less damage | Bulwark: +20% health | Spiked Plates: whatever strikes it is knocked dizzy |
| Earth | IV | Granite Plates: it takes 24% less damage | Last Ward: gets up twice as fast when knocked out | Mountain Guard: it takes 15% less damage; +15% health |
| Earth | V | Worldroot Panoply: it takes 35% less damage; +20% health | Unbroken: gets up 75% sooner when knocked out; +15% health | Aegis: it takes 28% less damage; whatever strikes it is knocked dizzy |
| Wind | I | Breezy Sleeves: +5% cast speed | Light Wing: +6% pace | Static Hem: arcs and chills +1.5% |
| Wind | II | Galeweave: +10% cast speed | Quickwing: +12% pace | Forked Rune: its lightning arcs to one more |
| Wind | III | Whirlwind Hood: +16% cast speed | Updraft: +18% pace, +6% cast speed | Restless Wings: it rests 1.5 s less |
| Wind | IV | Storm Mantle: +24% cast speed | Chain Rune: its lightning arcs to two more | Zephyr: +25% pace; one more cast |
| Wind | V | Skyborne Mantle: +35% cast speed, +20% pace | Thunderhead: its lightning arcs to two more; its arcs far stronger | Thousand Wings: +25% cast speed; one more cast |
| Pairing | Spirits | What it adds |
|---|---|---|
| Steam Sigil | Fire + Water | Its burns, chills and arcs stronger |
| Magma Rune | Fire + Earth | +15% spell power; its spells splash about 0.5 tiles wider |
| Firestorm | Fire + Wind | One more cast before it rests; +10% cast speed |
| Mossmantle | Water + Earth | It heals 1.5% of its health a second |
| Mistweave | Water + Wind | +15% cast speed, +15% pace |
| Stormfront | Earth + Wind | Its lightning arcs to one more; it rests 1 s less |
Tack perks (deer)
| Spirit | Tier | Choice | Choice | Choice |
|---|---|---|---|---|
| Fire | I | Warhorse Heart: it learns 6% faster | Warm Caparison: +6% health | Bold Step: +5% pace |
| Fire | II | Banner Bearer: it learns 12% faster | Forge-Warmed: +12% health | Proud Gait: +10% pace |
| Fire | III | Gilded Crest: +18% health; it learns 8% faster | Charger: +16% pace | Ember Mail: it heals 1% of its health a second |
| Fire | IV | Pyre Barding: +25% health; it learns 10% faster | Destrier: +24% pace | Rekindled: gets up twice as fast when knocked out |
| Fire | V | Phoenix Barding: +35% health; gets up 75% sooner when knocked out | Sunstrider: +35% pace; it learns 15% faster | Heart of Flame: it heals 2.5% of its health a second |
| Water | I | Dewdrop Hem: it heals 0.5% of its health a second | Soft Lining: +6% health | Calm Waters: it learns 6% faster |
| Water | II | Rainweave: it heals 1% of its health a second | Brookguard: +12% health | Flowing Step: +10% pace |
| Water | III | Springhide: +18% health; it heals 0.5% of its health a second | Tidewalker: +14% pace | Ripple Guard: it takes 10% less damage; +8% health |
| Water | IV | Riverborn: +25% health | Wellspring: it heals 2% of its health a second | Undertow: +18% pace |
| Water | V | Lifewater Barding: +35% health; it heals 2% of its health a second | Ocean Heart: +20% pace, +20% health | Endless Tide: it heals 3% of its health a second |
| Earth | I | Felted Padding: it takes 5% less damage | Stout Plate: +5% health | Steady Feet: it takes 3% less damage; +3% health |
| Earth | II | Barkweave: it takes 10% less damage | Thick Hide: +12% health | Rooted: +10% health; it takes 5% less damage |
| Earth | III | Mossmantle: it takes 16% less damage | Bulwark: +20% health | Spiked Plates: whatever strikes it is knocked dizzy |
| Earth | IV | Granite Plates: it takes 24% less damage | Last Ward: gets up twice as fast when knocked out | Mountain Guard: it takes 15% less damage; +15% health |
| Earth | V | Worldroot Panoply: it takes 35% less damage; +20% health | Unbroken: gets up 75% sooner when knocked out; +15% health | Aegis: it takes 28% less damage; whatever strikes it is knocked dizzy |
| Wind | I | Light Straps: +5% pace | Fleet Hooves: +7% pace | Quick Wits: it learns 5% faster |
| Wind | II | Galeweave: +12% pace | Windward: it takes 6% less damage; +6% pace | Keen Mind: it learns 10% faster |
| Wind | III | Whirlwind Crest: +18% pace | Updraft: +12% pace; it learns 8% faster | Slipstream: it takes 10% less damage; +10% pace |
| Wind | IV | Storm Barding: +26% pace | Tempest Mind: it learns 20% faster | Zephyr: +20% pace, +10% health |
| Wind | V | Skyborne Barding: +40% pace | Hurricane Stride: +30% pace; it takes 15% less damage | Thousand Gusts: +25% pace; it learns 25% faster |
| Pairing | Spirits | What it adds |
|---|---|---|
| Steam Guard | Fire + Water | It heals 1% of its health a second; +10% health |
| Forged Bulwark | Fire + Earth | +15% health; it takes 10% less damage |
| Wildfire Stride | Fire + Wind | +20% pace |
| Mossplate | Water + Earth | It heals 1.5% of its health a second |
| Mistweave | Water + Wind | +15% speed, +15% pace |
| Sandstorm | Earth + Wind | Whatever strikes it is knocked dizzy |