Talents are skills your companion learns as it grows. Each time it gains a level you choose one talent from three offered. Most talents have three ranks (I, II, III), and two talents together can open an evolution, a stronger talent of its own.
CONTENTS
- How talents are earned
- Any animal
- With you
- In a fight
- Each animal's own talents
- Riding: the Saddle
- Evolutions
How talents are earned
- Every level after the first gives one pick: 19 picks by level 20. When it levels up, a banner says a new talent is waiting; you choose it under CHOOSE A TALENT on your companion's page on the stats screen (K). Picks you leave wait for you.
- Three talents are offered each time. A talent you already have can be offered again to raise its rank.
- A companion can have up to 8 different ordinary talents. Evolutions and the Saddle don't count toward the 8. Once it has 8, only ranks of those, evolutions and the Saddle are offered.
- When fewer than three talents can be offered, Spirit Gift fills the gap: it gives you 15 spirits of each element. It can be taken any number of times.
- An evolution is offered once its two talents are ready (see below), and it is more likely to be offered than anything else.
- Talents belong to that animal. They stay with it when it goes home and comes back.
Not every talent fits every animal. "In a fight" talents and the trails go to animals that fight: the fox, wolf, bear, sheep, cow, hen, frog, bird and raven (and a deer that has learned Antlers). The trails are not offered to the bird or raven. Quickness also goes to the rabbit. Each animal also has five talents of its own.
Distances below are in tiles (one tile is a floor square).
Any animal
| Talent | Rank I | Rank II | Rank III |
| Bulk Up | +15% health | +30% | +45% |
| Thick Hide | Takes 10% less damage | 18% less | 26% less |
| Second Wind | Heals 0.6% of its health a second, even in a fight | 1% | 1.4% |
| Reviver | Knocked out, it gets straight back up at full health; once every 10 minutes (600 s) | every 7 minutes (420 s) | every 5 minutes (300 s) |
| Quick Recovery | Knocked out, it is up again in 20 s instead of 30 | 14 s | 8 s |
| Quick Study | Learns 20% faster | 40% | 60% |
| Fleet Foot | Moves 12% faster | 24% | 36% |
| Treasure Nose | Out walking, finds something every 150 s: seeds, wood, stone, now and then ore | every 110 s | every 75 s |
| Fetch | Pulls dropped things toward you from about 4.4 tiles away, if you have room | 6.3 tiles | 8.8 tiles |
| Glowing Coat | Lights the dark round it, about 1.6 tiles | 2.3 tiles | 3 tiles |
On a ridden animal, Fleet Foot also makes it carry you faster, by half its number (6%, 12%, 18%).
With you
| Talent | Rank I | Rank II | Rank III |
| Guardian | Within about 3.8 tiles of you, it takes 12% of the damage aimed at you | 20% | 28% |
| Vengeance (fighters) | When you are hurt, it deals 40% more for 5 s | 70% | 100% |
| Pack Tactics (fighters) | Each time it strikes, your blows deal 8% more for 4 s | 14% | 20% |
| Bloodlust (fighters) | Each enemy it defeats makes it act 20% sooner for 6 s | 30% | 40% |
| Shared Spoils (fighters) | Each enemy it defeats heals you 2% of your health | 3% | 4% |
| Last Stand (fighters) | Below 35% health it keeps fighting instead of backing off, and takes 20% less damage | 30% less | 40% less |
In a fight
| Talent | Rank I | Rank II | Rank III |
| Ferocity | +12% damage | +24% | +36% |
| Quickness | Cuts the wait between its moves by 10% | 18% | 25% |
| Lucky Charm | Enemies it defeats give 15% more spirits | 30% | 45% |
| Shock Bite | 1 in 5 of its blows arcs lightning to 2 enemies nearby, for 50% damage | 3 in 10 blows, 3 enemies | 4 in 10 blows, 4 enemies |
| Ember Strike | 1 in 5 of its blows sets enemies burning: 2% of their health a second for 5 s | 3 in 10 blows, 3% a second | 4 in 10 blows, 4% a second |
| Frostbite | Its blows slow what they hit by 25% for 5 s | 35% | 45% |
| Venom | Its blows poison: 0.5 damage a second for 4 s | 0.9 a second | 1.3 a second |
| Rending | Its blows open a bleeding wound (1 stack) | 2 stacks | 3 stacks |
| Life Drain | Heals itself 20% of the damage it deals | 35% | 50%, and heals you 1% of your health with each blow |
| Keen Edge | 1 in 10 of its blows deals double damage | 18 in 100 | 26 in 100 |
| Finisher | +35% damage to enemies below 30% health | +70% | +105% |
| Giant Slayer | +20% damage to bosses and big creatures | +35% | +50% |
| Concussion | 1 in 10 of its blows dazes for 0.8 s | 16 in 100 | 22 in 100 |
| Cleave | Its blows also strike enemies within about 0.9 tiles of the target, for 40% | 1.1 tiles, 55% | 1.4 tiles, 70% |
| Fire Trail | In a fight, leaves burning ground where it runs: 0.6 damage a second to enemies in it | 1 a second | 1.4 a second |
| Frost Trail | In a fight, leaves frozen ground where it runs, slowing enemies in it by 25% | 35% | 45% |
| Spark Trail | In a fight, leaves sparks where it runs that shock enemies for 0.8 damage | 1.3 | 1.8 |
| Toxic Trail | In a fight, leaves poisoned ground where it runs: 0.5 damage a second | 0.8 a second | 1.1 a second |
Each animal's own talents
Fox
| Talent | Rank I | Rank II | Rank III |
| Ambush | Its first bite on each enemy deals 100% more | 150% | 200% |
| Twin Bite | 1 in 5 of its bites strike twice | 3 in 10 | 4 in 10 |
| Foxfire | Every 6 bites, a ring of blue fire burns enemies within about 1.9 tiles | every 5 bites | every 4 bites |
| Sly | Dodges 15% of the blows aimed at it | 25% | 35% |
| Hamstring | Its bites slow what they hit by 40% for 2 s | 3 s | 4 s |
Wolf
| Talent | Rank I | Rank II | Rank III |
| Call the Pack | In a fight, a spirit wolf joins it for 8 s, every 30 s | every 24 s | two spirit wolves, every 18 s |
| Battle Howl | As a fight starts it howls: your blows deal 12% more for 8 s; once every 30 s | 20% more | 28% more |
| Relentless | After a kill, its next bite comes at once and deals 50% more | 75% | 100% |
| Alpha | +8% damage for each enemy near you, up to 4 | +12% each | +16% each |
| Hunter's Mark | Enemies it bites take 10% more damage from your blows for 4 s | 15% | 20% |
Bear
| Talent | Rank I | Rank II | Rank III |
| Mighty Roar | In a fight, every 20 s it roars: enemies within about 5 tiles turn on it for 4 s, dazed 0.5 s | every 16 s, dazed 0.8 s | every 12 s, dazed 1.1 s |
| Ground Slam | Every 4th blow is a slam that strikes everything within about 1.6 tiles | every 4th, 2 tiles | every 3rd, 2.4 tiles |
| Honey Hunter | Each enemy it defeats heals it 15% of its health | 25% | 35% |
| Maul | Its blows daze 0.3 s longer and throw enemies further | 0.5 s | 0.7 s |
| Berserker | Below 50% health it deals 25% more | 40% | 55% |
Deer
| Talent | Rank I | Rank II | Rank III |
| Antlers | It fights: it charges enemies near you with its antlers (1.2 damage, more each level) | 1.6 damage | 2 damage |
| Pack Mule | +2 saddlebag pockets | +4 | +6 |
| Grace | While it is within about 3.1 tiles of you, 6% of the blows on you glance off | 10% | 14% |
| Forager | Out walking, finds berries, herbs and mushrooms every 90 s | every 70 s | every 50 s |
| Heart of the Woods | Out of a fight, within about 3.8 tiles of it, you heal 0.5% of your health a second | 0.9% | 1.3% |
A deer with Antlers counts as a fighter, so "in a fight" talents can be offered to it.
Cow
| Talent | Rank I | Rank II | Rank III |
| Stampede | Its charge also strikes every enemy around what it hits, for 60% | 80% | 100% |
| Hoofquake | Each charge ends in a quake: enemies within about 1.9 tiles are dazed 0.6 s | 2.3 tiles, 0.8 s | 2.6 tiles, 1 s |
| Creamery | It gives you milk 2 times a day, and the milk heals you 10% too | 3 times, 15% | 4 times, 20% |
| Immovable | Takes 25% less damage from bosses and big creatures | 40% | 55% |
| Bellow | In a fight, every 18 s it bellows: enemies within about 3.8 tiles are thrown back and slowed | every 14 s | every 10 s |
Sheep
| Talent | Rank I | Rank II | Rank III |
| Woolly | Your sheep takes 15% less damage | 25% | 35% |
| Battering Ram | Its butts daze 0.6 s and throw enemies further | 0.9 s | 1.2 s |
| Lullaby | Enemies within about 2.5 tiles of it move 15% slower | 25% | 35% |
| Soft Fleece | You take 6% less damage while it is within about 2.5 tiles of you | 10% | 14% |
| Golden Fleece | Once a day it gives you 1 Wool | 2 Wool | 3 Wool, and on 1 day in 3 a Woolen Cloth too |
Hen
| Talent | Rank I | Rank II | Rank III |
| Golden Egg | Lays you an egg once a day; 25% of them are golden, worth 10 spirits of each element | 40% | 55% |
| Keen Scratcher | Forages 30% more often, and sometimes finds ore | 50% | 65% |
| Fury of Feathers | Pecks 4 times in a flurry instead of 3 | 5 times | 6 times |
| Decoy | Draws enemies to itself from about 9.4 tiles away | 11.6 tiles | 13.8 tiles |
| Phoenix Feather | Knocked out, it bursts into flame and gets straight back up at full health, burning enemies near it; once a day | Once a day (rank II has no extra effect over rank I) | Twice a day |
Rabbit
| Talent | Rank I | Rank II | Rank III |
| Potent Spells | Its spells are 20% stronger | 40% | 60% |
| Twin Cast | 15% of its spells are followed by a second, different one | 25% | 35% |
| Haste | A new spell: it quickens you, 15% faster for 14 s | 22% faster | 30% faster |
| Sanctuary | Each spell leaves a circle of light at your feet for 5 s: in it you take 20% less damage and heal 1% of your health a second | 6 s | 7 s |
| Blink | When struck, 20% of the time it vanishes and appears beside you, unhurt | 30% | 40% |
Bird
| Talent | Rank I | Rank II | Rank III |
| Talon Dive | Its swoops deal 30% more | 60% | 90% |
| Gale Wings | Its swoops throw enemies back and daze them 0.5 s | 0.8 s | 1.1 s |
| Quick Wings | It swoops 20% more often | 35% | 50% |
| Feather Guard | While it rides your hood, you have an 8% chance to avoid a hit | 12% | 16% |
| Morning Song | While it rides your hood out of a fight, you heal 0.4% of your health a second | 0.7% | 1% |
Frog
| Talent | Rank I | Rank II | Rank III |
| Long Tongue | Its tongue reaches about 1.3 tiles further and hits 10% harder | 2.5 tiles, 20% | 3.8 tiles, 30% |
| Toxic Skin | Its poison is 50% stronger and lasts 2 s longer | 100%, 4 s | 150%, 6 s |
| Lasso Tongue | Its tongue drags what it hits about 0.8 tiles toward it | 1.1 tiles | 1.5 tiles |
| Big Croak | In a fight, every 15 s it croaks: enemies within about 2.5 tiles are dazed 0.6 s | every 12 s | every 9 s |
| Spray | Its tongue also lashes 1 more enemy near its mark | 2 more | 3 more |
Raven
| Talent | Rank I | Rank II | Rank III |
| Endless Spells | +1 cast before it rests | +2 | +3 |
| Quick Rest | Rests 30% shorter | 50% | 70% |
| Twin Spell | 15% of its spells are cast twice | 25% | 35% |
| A Murder of Crows | In a fight, every 25 s, 3 spirit crows dive at enemies | every 20 s, 4 crows | every 15 s, 5 crows |
| Ill Omen | What its spells hit takes 10% more damage from everything for 5 s | 16% | 22% |
Riding: the Saddle
The Saddle is offered only to the deer, cow, wolf and bear, from level 3. It lets you ride the animal; its three ranks make it carry you faster and remove the stamina cost of running. See Riding for every rank.
Evolutions
An evolution is offered once the first talent named is at rank III and the second is at rank I or more. It has one rank and replaces nothing: you keep both talents.
| Evolution | Needs | What it does |
| Thunderfang | Shock Bite III + Ferocity | Every blow arcs lightning to 5 enemies nearby, for 70% damage. |
| Wildfire | Ember Strike III + Fire Trail | Every blow sets enemies burning, and striking one already burning bursts into flame round it. |
| Glacier | Frostbite III + Frost Trail | Every 5th blow freezes what it hits solid for 1.5 s. |
| Plague | Venom III + Toxic Trail | Poisoned enemies that fall burst in a cloud, poisoning every enemy within about 2.1 tiles. |
| Vampire | Life Drain III + Rending | Heals itself 60% of the damage it deals (twice that on a bleeding enemy), and heals you 2% of your health with each blow. |
| Undying | Reviver III + Second Wind | Reviver works every 3 minutes (180 s), and heals you 30% of your health when it does. |
| Aegis | Guardian III + Thick Hide | It takes 40% of the damage aimed at you and 25% less itself, and you take 10% less while it is within about 3.8 tiles. |
| Warbeast | Keen Edge III + Ferocity | Its chance of a critical blow goes up by 10 (for example from 26% to 36%), and its critical blows deal triple damage. |
| Moon Pack (wolf) | Call the Pack III + Battle Howl | Its howl calls two spirit wolves too, and every spirit wolf stays 12 s. |
| Old Bruin (bear) | Mighty Roar III + Ground Slam | Every 2nd blow is a slam reaching about 2.4 tiles, and each roar ends in one. |
| Storm Crows (raven) | A Murder of Crows III + Twin Spell | Its crows strike with lightning that arcs to 2 more enemies. |
| Firebird (bird) | Talon Dive III + Gale Wings | Its swoops explode in flame, burning every enemy within about 1.3 tiles. |
| Archmage (rabbit) | Potent Spells III + Twin Cast | Every spell is followed by a second, different one. |
| Kitsune (fox) | Foxfire III + Twin Bite | Foxfire every 3rd bite, reaching about 2.8 tiles and burning twice as hot. |
| Juggernaut (cow) | Stampede III + Hoofquake | It charges twice as often, and its quakes reach about 3.1 tiles. |
| Dream Fleece (sheep) | Lullaby III + Soft Fleece | Every 6 s, enemies within about 2.5 tiles of it fall asleep for 1.5 s. |
| Phoenix Fury (hen) | Phoenix Feather III + Fury of Feathers | Its pecks set enemies burning, and Phoenix Feather works every 4 minutes (240 s) instead of a number of times a day. |
| Spirit Stag (deer) | Heart of the Woods III + Antlers | Each antler blow heals you 3% of your health. |
| Venom Lord (frog) | Toxic Skin III + Spray | Its tongue strikes every enemy within about 1.9 tiles of its mark. |
"A day" in talents means one day in the game, not a real day.
See also