Raven

ANIMALCOMPANION

The raven is a large black bird that keeps to the trees. Tamed, it casts fire, lightning or frost at your enemies from the air.

The raven is a large black bird that keeps to the trees. Tamed, it casts fire, lightning or frost at your enemies from the air.

CONTENTS
  1. Where it lives
  2. Taming
  3. As a companion
  4. At home
  5. Hunting
  6. When hunted

Where it lives

The chance that a stretch of land has one, by land:

LandChance
The Woods16 in 100
The Rocky Highlands24 in 100
The Tundra8 in 100
The Haunted Wood42 in 100

Animals never appear close to where the world began, or inside a village. Ravens perch in trees and watch you. They are wary: come too close or run at one and it flies off, then glides back a while later. They only live near trees.

Taming

Make a Raven Treat on the TREATS tab of a crafting table in a Goddess's land, from 5 Pearls, 5 Copper Ore or 5 Iron Ore, each with 1 Egg. Carry it, walk up slowly, and give it the treat with E. One treat is enough. See Taming.

As a companion

Watches from the trees near you. In a fight it flies up over you and casts its spell at enemies, then must land and rest a while. Each raven has one spell for life: fireballs that may set enemies burning (6 ravens in 10), lightning that arcs on to enemies nearby (25 in 100), or an ice auger that slows what it catches for 5 s (15 in 100). It casts 4 times before resting from level 10, and once more with WITS 8 or more.

Its numbers at level 1 and level 20, with STRENGTH 4, VITALITY 4 and WITS 5 and no traits, talents or gear:

AbilityLevel 1Level 20
Spell0.9 damage3.64 damage
Casts before resting34
Rests6 s4.1 s
Casts every1.57 s1 s
Health1446

It has five talents of its own to learn (see Talents), and its own gear: the Stormcaller's Regalia (see Companion Gear).

At home

In your herd it casts its spell at enemies that come near. It gives Black Feathers: 1 each batch, a batch every 1.5 days (in the game), with up to 3 batches waiting. Happiness changes the wait: see The Herd.

Hunting

Killing one teaches you 10 Endurance experience and 6 Jump experience (see Stats), always the same whatever your level.

When hunted

It lets go of 3 Wind and 2 Fire spirits.

Experience: Endurance 10, Jump 6.

See also