Mermaid

ROCKY HIGHLANDSCREATURENIGHT

The Mermaid is a creature of deep water, half person and half fish, with a long finned tail. She lives in the deep water of the highlands and the tundra, by day and by night. In the water she is fast; she claws at you from the surface, follows you down when you dive, and spits jets of air that knock the breath out of you. On land she can only drag herself along.

The Mermaid is a creature of deep water, half person and half fish, with a long finned tail. She lives in the deep water of the highlands and the tundra, by day and by night. In the water she is fast; she claws at you from the surface, follows you down when you dive, and spits jets of air that knock the breath out of you. On land she can only drag herself along.

CONTENTS
  1. Where and when
  2. Health and damage
  3. Attacks
  4. Behaviour
  5. How to fight her
  6. Drops
  7. Spirits and experience

Where and when

  • Deep water in the highlands and the tundra, day or night. While you are in one of those lands and above the water, there is a chance every 8 to 14 seconds that one comes up in deep water near you.
  • No more than 2 are about near you at once, none come up near a Goddess's land (A Goddess's Land), and none come in a peaceful world.
  • She doesn't leave at dawn.

Health and damage

Her health and damage grow with the number of Jewels you hold (Jewels): each Jewel adds 70% of her base health and 40% of her base damage. Health is rounded; damage is before your defence lowers it.

Jewels heldHealthClaw damage
02619
14326
26134
37941
49749
511556

Attacks

Damage below is with no Jewels.

Claw

Up close (within 20 px), she rears up (0.45 seconds: the tell), then claws at you for 19 damage, pushing you back. The claw only reaches you if you are on the same side of the water's surface as she is: both above, or both under.

  • Parry: press right-click or R as the claw lands. She flinches and the claw does nothing.
  • Block: a guard held up earlier blocks it, and you take 6 damage instead.

Air jet (under water only)

When you are both under water and she is 40 to 110 px from you, she may spit a jet of air at you. It does 10 damage and takes 2.6 seconds of your breath.

  • Parry: press right-click or R as it reaches you, and it does nothing.
  • Block: it does no damage and takes only 1 second of your breath.

Behaviour

  • At the surface, she swims straight at you.
  • Diving: when you dive in water deep enough, she follows you down, and when you come up, she comes up too.
  • Under water, close to you, she swims circles round you between attacks.
  • On land, she drags herself after you. She moves almost four times as fast in the water as on land.
  • A blow makes her flinch unless she is in the middle of a claw.

How to fight her

  • Don't fight her under water if you can help it: the air jets eat your breath. Get out on the bank, where she is slow, and fight her there.
  • Parry the claw after the rear, then strike while she flinches.
In online play, her health grows with the number of players within 400 px of her (checked once a second): 30% more with two players, 60% with three, 90% with four and 120% with five. One game runs her and everyone sees the same Mermaid; she may go after any player, and every player's blows count the same. See Online Play.

Drops

Each one you defeat leaves:

Spirits and experience

When it falls it lets go of 6 Water and 2 Wind spirits. You gain experience in:

Swim40
Attack15

See also