Fishing Rod

TOOLCRAFTING TABLE

The Fishing Pole is the tool for Fishing. Hold it by the water to cast a float, set the hook when something bites, and reel the catch in. Its metal decides how far it casts, how strong its line is and how rare a catch it can pull up. A steel or endurium pole can hook the Legendary Fish.

The Fishing Pole is the tool for Fishing. Hold it by the water to cast a float, set the hook when something bites, and reel the catch in. Its metal decides how far it casts, how strong its line is and how rare a catch it can pull up. A steel or endurium pole can hook the Legendary Fish.

CONTENTS
  1. In-game description
  2. How to use it
  3. By metal
  4. Spirits
  5. Tips
  6. Making it
  7. Stats

In-game description

A springy ash rod with a knapped stone weight and a sinew line. By the water, E casts; hold click or F to reel, right-click or R to yank.SHOWN ON ITS CARD

How to use it

  • Cast: click or F casts toward where you aim. Hold E and let go to cast as far as you held it (1.3 seconds for full length).
  • Set the hook: right-click or R as the float is pulled under. You have 1 second (more with some abilities).
  • Reel: hold click or F while the catch wiggles.
  • Yank: right-click or R while the catch runs, to haul it back.
  • Stop: E reels the line in.
  • Wager: right-click or R by the water, with nothing on the line, opens the fishing window to set a Spirit Wager.

Reeling against a run, or yanking a wiggling catch, strains the line. When the strain is full, the line snaps. See Fishing for the whole fight.

By metal

MetalCastLine usesBest fish it reachesWager it carries
Stone80 px65Common25
Bronze90 px98Uncommon50
Iron100 px143Rare100
Steel110 px195Very rare; legendary fish150
Endurium120 px293Every fish; legendary fish200

Each catch uses one line use, and a snapped line uses two. A worn-out line still works but is half as strong. Full stats, and every ability spirits can wake in a pole, are on Fishing Rods.

Spirits

Bound at the Spiriting Table, each element wakes fishing abilities: Fire for spirits from each catch, ore and calmer catches; Water for healing, quicker bites and double catches; Earth for line strength, durability, ore and gear; Wind for reeling speed, long casts, self-setting hooks and spirits. Two elements both at tier II or higher add a pairing ability. See Fishing Rods.

Tips

  • Watch for nibbles: only fish make the float twitch before the bite.
  • A pole can also come up on the line, waterlogged, when you fish.

Making it

Made at the Crafting Table, on its TOOLS page. Each metal opens as you collect Jewels: see Metal Tiers.

MetalNameCosts
StoneStone Fishing Pole3 Wood, 1 Stone, 1 Earth 1 Water spirits
BronzeBronze Fishing Pole1 Bronze Ingot, 2 Beechwood Planks, 1 Earth 1 Water spirits
IronIron Fishing Pole1 Iron Ingot, 2 Ironwood Planks, 1 Glue, 3 Water 1 Earth spirits
SteelSteel Fishing Pole2 Steel Ingot, 2 Rimewood Planks, 2 Glue, 1 Fire 3 Water 2 Earth spirits
EnduriumEndurium Fishing Pole1 Iron Ingot, 1 Endurium Ingot, 2 Ghostwood Planks, 2 Glue, 1 Fire 5 Water 2 Earth spirits

Stats

Its stats as made, before any spirits or traits.

MetalCastReelBiteLinePulls up
Stone80100%100%100%STONE AND BELOW
Bronze90100%100%125%BRONZE AND BELOW
Iron100110%100%150%IRON AND BELOW
Steel110110%100%180%STEEL AND BELOW
Endurium120120%100%220%ENDURIUM AND BELOW

What the stats mean

  • Cast: How far the float flies when you cast.
  • Reel: How fast you reel in what you've hooked.
  • Bite: Bite rate: higher means less waiting. At 130%, a bite takes about 23% less time than at 100%. Perk estimates assume a plain pole; combined bonuses and the minimum wait affect the result.

See also