The Blade Staff has a blade at either end. Its combo sweeps wide round you and ends in somersaults; in the air it dives; and its special, Skyfall, vaults you into the sky to come down spinning.
CONTENTS
In-game description
A staff with a knapped flint blade at either end. Its combo sweeps wide, spins and somersaults; strike in the air for a diving plunge; right-click or R for Skyfall, a vault into the sky and a spinning fall.SHOWN ON ITS CARD
The combo
- Crescent: a broad sweep from your left round to your right, at 0.9 times POWER.
- Wheeling Arc: a whole turn of the body into a wider, harder sweep from right to left, at 1.15 times POWER. It reaches 20% farther.
- Skywheel: a double somersault, striking at the end of each turn. The second strike is the hardest, at 1.4 times POWER, and its landing reaches 50% farther. Then a quick flick and a backflip away.
Running attack
click or F while running: a great overhead swing down in front, then a long somersaulting leap that brings the staff down where you land, in a ring. It costs 2.5 stamina.
Plunge
click or F in the air: a sharp dive at 45 degrees along your aim. The staff drives into the ground, you stand on its upper end, then backflip off it, pulling it out as you go.
Special: Skyfall (right-click or R)
A pole vault to twice a jump's height, then a falling wheel of somersaults that strikes all round you until you land in a shockwave. On a plain staff it strikes 6 times and is ready again after 10 seconds (SKYFALL on its page; some of its tiers raise both). It costs 2 stamina. Pressed before it's ready, nothing happens.
What it's best for
Being surrounded. Both blades cut, the sweeps cover all round you, and Skyfall lifts you out of a crowd while striking it.
Stats by metal
| Metal | Power | Reach | Skyfall | Edge |
|---|---|---|---|---|
| Stone | 3 | 20 | 6 hits, every 10 s | 95 |
| Bronze | 3.8 | 20 | 6 hits, every 10 s | 143 |
| Iron | 4.5 | 20 | 6 hits, every 10 s | 209 |
| Steel | 5.4 | 20 | 6 hits, every 10 s | 285 |
| Endurium | 6.6 | 20 | 6 hits, every 10 s | 428 |
SWING is 100% in every metal.
These are the numbers of a plain one with nothing bound in it. Spirits bound at the Spiriting Table, traits and Forged marks raise them. Edge is how many landed blows it takes before it goes dull (see Edge).
Crafting cost
| Metal | Cost |
|---|---|
| Stone | 4 Wood, 7 Stone; spirits: 1 Water, 2 Earth, 1 Wind |
| Bronze | 4 Bronze Ingots, 3 Beechwood Planks; spirits: 1 Fire, 1 Earth, 1 Wind |
| Iron | 4 Iron Ingots, 3 Ironwood Planks; spirits: 1 Fire, 1 Water, 1 Earth, 2 Wind |
| Steel | 4 Steel Ingots, 3 Rimewood Planks; spirits: 1 Fire, 1 Water, 2 Earth, 2 Wind |
| Endurium | 2 Iron Ingots, 3 Endurium Ingots, 3 Ghostwood Planks; spirits: 2 Fire, 1 Water, 3 Earth, 3 Wind |
Made at a Crafting Table. Each metal needs that metal opened first (see Metal Tiers); from bronze up, the haft is made of the metal's sister wood, sawn into planks. A finer table takes less.