Settings

GUIDEBASICS

Settings opens from the title screen, or in a world with Tab on a keyboard, Menu on a controller or MENU on a touch screen. Settings are kept for every world on the device, not for one world. Down the left are the sections: SOUND, DISPLAY, COMFORT, CONTROLS, HELP and FEEDBACK, then RESUME, ONLINE and MAIN MENU (in a world) or BACK (on the title). Each section has a DEFAULTS button that puts it back as it came.

CONTENTS
  1. Sound
  2. Display
  3. Comfort
  4. Controls
  5. Help
  6. Feedback
  7. Leaving a world

Sound

SettingChoicesDefaultWhat it does
Master volumeMuted to 100%, in 5% steps80%All the game's sound.
MusicMuted to 100%65%Music in the world plays now and then, with quiet gaps between pieces.
Sound effectsMuted to 100%85%Footsteps, weapons, gathering and every other effect.

RESTART SOUND starts the game's sound again if it ever goes quiet.

Display

SettingChoicesWhat it does
DisplayWINDOWED, FULLSCREEN (the desktop app also has MAXIMISED)In a browser, fullscreen or a window (F11 works too). In the desktop app, fullscreen is borderless, so switching away is instant. Not shown in the phone app.
View2D, 2.5D2D is the top-down view. In 2.5D the ground tilts away from you, so things further off look smaller. 2.5D is harder on slower devices. A new player starts in 2.5D.
ResolutionAUTO, 100%, 75%, 50%How many of the screen's pixels the game draws. Fewer run faster and use less battery, and the pixel art stays sharp. AUTO: all of them on a computer, 75% on a phone or tablet.
Frame rate limitAUTO, 30, 60, NONEThe most frames a second the game draws. Fewer use less battery and keep a phone cooler. AUTO: 60 on a phone or tablet; on a computer, as many as the screen shows.
Visual qualityLOW, MEDIUM, HIGHLOW: the simplest look, with the classic light. MEDIUM: warm firelight, each place with its own colour, shadows by day, dust in a dungeon's light. HIGH: also a soft glow round the brightest things, and creatures' limbs moving at the full frame rate (30 a second below HIGH). Default: HIGH on a computer, MEDIUM on a phone or tablet.
Light styleBEAUTIFUL, CLASSICBEAUTIFUL (the default): at night and in dungeons, soft light from every fire and lamp, shadows cast by trees, walls and everyone near a light, a warm haze round fires and a cool blue night. It needs MEDIUM or HIGH quality.
Light & waterOFF, ONON: light coloured by the time of day, what stands on a bank mirrored in the water, lamps and fires shining on it, and a glow on the brightest things. Default: ON on a computer, OFF on a phone or tablet.
2.5D distanceNEAREST, NEAR, MEDIUM, FAR, FARTHESTHow far 2.5D draws the world before it fades into haze. Nearer runs faster. Default: FARTHEST on a computer, NEAR on a phone or tablet.
Ledges (2.5D)RAISED, FLATIn 2.5D, rises and ledges stand up from the ground (RAISED, the default). FLAT draws them as 2D does, and is quicker on some computers.
PixelsFIT, CRISPFIT (the default) fills the window. CRISP scales by whole pixels, so every pixel is the same size; a small border may show.
CameraCLOSE, NORMAL, FAR, FARTHERHow close the camera sits. The world and the HUD grow or shrink with it; menus keep their size.
UI sizeSMALL, MEDIUM, LARGEHow large your bars, the map, your spirits and the buttons by them are. Menus and touch buttons keep their own sizes.
Frame rateHIDDEN, SHOWNShows frames a second and how long each takes, small at the top of the screen.
If your device can't run BEAUTIFUL light, the game draws the classic light by itself and tells you why when you try to choose it: the device's graphics can't be used, VISUAL QUALITY is on LOW, or it can't run together with LIGHT & WATER on that device (turn LIGHT & WATER off for it).

Comfort

SettingChoicesWhat it does
Screen shakeFULL, LOW, OFFHow hard the view shakes and punches in on big blows.
Damage numbersON, OFFThe numbers that pop up where a blow lands.

Controls

On a keyboard or controller, this section lists every action's key or button, to change (see Controls), and CONTROLLER ON or OFF. On a touch screen it also has:

SettingChoicesWhat it does
StickWHERE YOU TOUCH, STAYS PUTWHERE YOU TOUCH: the stick comes to wherever your thumb lands on its side of the screen, and follows it. STAYS PUT (the default): the stick always sits in its corner.
RunningTAP, THEN HOLD, PUSH FARTAP, THEN HOLD: tap the stick, then hold it to run (a plain push walks). PUSH FAR (the default): pushing the stick to its edge runs.
Touch controlsSMALL, NORMAL, LARGEHow big the stick and buttons are.
LayoutSTICK LEFT, STICK RIGHTWhich side the stick is on; the buttons go to the other side.
ControllerON, OFFPlay on a controller. Its own button marks show.

Help

  • The tutorial: start it, stop it, or play it again. See The Guide and Tutorial.
  • This world: shows the world's name and lets you RENAME it (only the host can rename an online world).
  • The Guide: the in-game book of every system.
  • Share play stats (ON or OFF, default ON): sends how long and how you play, solo or online, and what broke if the game ever breaks, anonymously, so the team can keep it running well. See Accounts and Cloud Saves.

Feedback

FEEDBACK sends a report to the team: a bug, an idea or anything else.

Leaving a world

MAIN MENU (pressed twice to be sure) saves the world and goes back to the title screen. ONLINE opens the online window for this world (see Online Play).

If you are signed in, your volume, keys, controller buttons, screen shake, damage numbers and the play stats setting are saved to your account and follow you to other devices.

See also