Scuzz are small, fast insects that come in swarms. They skitter round you in short bursts and dead stops, then leap onto your coat and cling there, biting. One is no threat; a coat covered in them is.
Where it appears
- Every land at night, always as a swarm of 8 to 12. In the base mix of night creatures, a swarm of Scuzz comes about 1 time in 8.
- Every dungeon, in every land.
Health
7 health each in the open world with no Jewels held, and 70% more for each Jewel. Their bites grow by 40% for each Jewel.
Attacks
Leap and cling
When it is within 44 px it crouches (about half a second), then leaps at you. If it lands on you while you are on the ground, it clings to your coat. If you are up in a Space, it misses, comes down and skids.
Bite
Each Scuzz on you crawls round your coat and bites every 3 seconds, for about 10 health a bite (no Jewels, before your defence). Its jaws spread wide just before each bite. Several on you at once means a bite every second or less.
Getting them off
- A swing (any attack) knocks off the one on your front and deals your weapon's damage to it.
- A plunge (the downward strike from a jump) throws every Scuzz off you at once, each taking 50% more than your weapon's damage.
- A Scuzz knocked off tumbles onto its back, lies kicking for under a second, then flips over and comes again.
How to fight it
- Keep moving and Space as they leap: a Scuzz that misses skids and is easy to hit.
- Once a few are on you, plunge to throw them all off together, then strike them while they lie on their backs.
- Sweeping attacks that hit several at once clear a swarm fastest.
Drops
Each one you defeat leaves:
| Item | Amount | Chance | Used for |
|---|---|---|---|
| 1 | ALWAYS | Any Slick Skin, Glue, Oilskin |
Spirits and experience
When it falls it lets go of 2 Earth and 2 Wind spirits. You gain experience in: