Wanderer's Charm

WAYFARING CHARMCHARM TABLE

The Wanderer's Charm is a pale stone worn through with a hole. It changes how you get by: stamina that stays full after eating, no poison, no queasiness or haunting, endless breath, a house that restores you, or light.

The Wanderer's Charm is a pale stone worn through with a hole. It changes how you get by: stamina that stays full after eating, no poison, no queasiness or haunting, endless breath, a house that restores you, or light.

CONTENTS
  1. In-game description
  2. Effects
  3. Making it
  4. Tips

In-game description

A pale stone worn through with a hole. It changes how you get by.SHOWN ON ITS CARD

Effects

It rolls its effects from the list below when it is made or found, with no effect twice. How many it gets depends on its metal (Bone: 1 · Bronze: 1 or 2 · Iron: 2, sometimes 1 · Steel: 2 or 3 · Endurium: 3, sometimes 2). Effects marked "rarer" come up less often than the rest.

EffectWhat it doesBone · Bronze · Iron · Steel · Endurium
Full BellyFor this long after eating, your stamina stays full60-120 s · 100-180 s · 140-240 s · 180-300 s · 220-360 s
Iron GutPoison does nothing to youOn or off
Clear HeadNothing makes you queasy or hauntedOn or off
Drowned Man's Stone (rarer)You never run out of breath underwaterOn or off
HearthstoneIn a house closed on every side (walls, floor and roof), health and stamina come back this share of their maximum a second0.3-0.5% · 0.5-0.7% · 0.6-0.9% · 0.8-1.1% · 0.9-1.3%
Charm of LightThe charm gives off light, this far12-20 · 18-30 · 24-40 · 30-50 · 36-60

It also rolls 0 to 5 stat traits, each a few percent on one stat (+1% to +3% at Bone, up to +7% to +14% at Endurium). See Charms.

Making it

Tied at the Charm Table, on the CHARMS page. Its own part is 2 Stone and 1 Feathers; the metal adds a cord and ingots, and it takes a few spirits.

MetalCost
Bone3 Any Grass, 2 Stone, 1 Water Spirit, 1 Earth Spirit, 1 Wind Spirit, 1 Feathers
Bronze2 Any Grass, 2 Bronze Ingot, 2 Stone, 1 Fire Spirit, 1 Earth Spirit, 1 Wind Spirit, 1 Feathers
Iron2 Any Grass, 2 Iron Ingot, 2 Stone, 1 Fire Spirit, 2 Earth Spirits, 2 Wind Spirits, 1 Feathers
Steel2 Any Grass, 2 Steel Ingot, 2 Stone, 1 Fire Spirit, 1 Water Spirit, 2 Earth Spirits, 2 Wind Spirits, 1 Feathers
Endurium2 Any Grass, 1 Iron Ingot, 1 Endurium Ingot, 2 Stone, 1 Fire Spirit, 1 Water Spirit, 3 Earth Spirits, 3 Wind Spirits, 1 Feathers

Charms also drop from some night creatures, turn up in chests and come up on a fishing line.

Tips

  • Drowned Man's Stone lets you stay underwater as long as you like.
  • Hearthstone works only in a room closed on every side: walls (doors and windows count), a floor under every tile, and a roof.
  • You can wear two charms. Their numbers add together; an effect that is only on or off does nothing more for being on both.

See also