The Wanderer's Charm is a pale stone worn through with a hole. It changes how you get by: stamina that stays full after eating, no poison, no queasiness or haunting, endless breath, a house that restores you, or light.
In-game description
A pale stone worn through with a hole. It changes how you get by.SHOWN ON ITS CARD
Effects
It rolls its effects from the list below when it is made or found, with no effect twice. How many it gets depends on its metal (Bone: 1 · Bronze: 1 or 2 · Iron: 2, sometimes 1 · Steel: 2 or 3 · Endurium: 3, sometimes 2). Effects marked "rarer" come up less often than the rest.
| Effect | What it does | Bone · Bronze · Iron · Steel · Endurium |
|---|---|---|
| Full Belly | For this long after eating, your stamina stays full | 60-120 s · 100-180 s · 140-240 s · 180-300 s · 220-360 s |
| Iron Gut | Poison does nothing to you | On or off |
| Clear Head | Nothing makes you queasy or haunted | On or off |
| Drowned Man's Stone (rarer) | You never run out of breath underwater | On or off |
| Hearthstone | In a house closed on every side (walls, floor and roof), health and stamina come back this share of their maximum a second | 0.3-0.5% · 0.5-0.7% · 0.6-0.9% · 0.8-1.1% · 0.9-1.3% |
| Charm of Light | The charm gives off light, this far | 12-20 · 18-30 · 24-40 · 30-50 · 36-60 |
It also rolls 0 to 5 stat traits, each a few percent on one stat (+1% to +3% at Bone, up to +7% to +14% at Endurium). See Charms.
Making it
Tied at the Charm Table, on the CHARMS page. Its own part is 2 Stone and 1 Feathers; the metal adds a cord and ingots, and it takes a few spirits.
| Metal | Cost |
|---|---|
| Bone | 3 Any Grass, 2 Stone, 1 Water Spirit, 1 Earth Spirit, 1 Wind Spirit, 1 Feathers |
| Bronze | 2 Any Grass, 2 Bronze Ingot, 2 Stone, 1 Fire Spirit, 1 Earth Spirit, 1 Wind Spirit, 1 Feathers |
| Iron | 2 Any Grass, 2 Iron Ingot, 2 Stone, 1 Fire Spirit, 2 Earth Spirits, 2 Wind Spirits, 1 Feathers |
| Steel | 2 Any Grass, 2 Steel Ingot, 2 Stone, 1 Fire Spirit, 1 Water Spirit, 2 Earth Spirits, 2 Wind Spirits, 1 Feathers |
| Endurium | 2 Any Grass, 1 Iron Ingot, 1 Endurium Ingot, 2 Stone, 1 Fire Spirit, 1 Water Spirit, 3 Earth Spirits, 3 Wind Spirits, 1 Feathers |
Charms also drop from some night creatures, turn up in chests and come up on a fishing line.
Tips
- Drowned Man's Stone lets you stay underwater as long as you like.
- Hearthstone works only in a room closed on every side: walls (doors and windows count), a floor under every tile, and a roof.
- You can wear two charms. Their numbers add together; an effect that is only on or off does nothing more for being on both.