Packer's Charm

CARRYING CHARMCHARM TABLE

The Packer's Charm is a tiny stitched satchel on a cord. It makes room on you: it always gives more pockets in your pack, and may also make your stacks bigger or pull things lying about towards you.

The Packer's Charm is a tiny stitched satchel on a cord. It makes room on you: it always gives more pockets in your pack, and may also make your stacks bigger or pull things lying about towards you.

CONTENTS
  1. In-game description
  2. Effects
  3. Making it
  4. Tips

In-game description

A tiny stitched satchel on a cord, heavier than it looks. It makes room on you.SHOWN ON ITS CARD

Effects

It rolls its effects from the list below when it is made or found, with no effect twice. How many it gets depends on its metal (Bone: 1 · Bronze: 1 or 2 · Iron: 2, sometimes 1 · Steel: 2 or 3 · Endurium: 3, sometimes 2). Deep Pockets is always one of them. Effects marked "rarer" come up less often than the rest.

EffectWhat it doesBone · Bronze · Iron · Steel · Endurium
Deep Pockets (always)More pockets in your pack+3 · +4 · +6 · +8 · +10
Packed TightYour stacks hold more10-20% · 18-32% · 26-44% · 34-56% · 42-68%
Long ArmsThings lying about come to you from further off30-50% · 45-75% · 60-100% · 75-125% · 90-150%

It also rolls 0 to 5 stat traits, each a few percent on one stat (+1% to +3% at Bone, up to +7% to +14% at Endurium). See Charms.

Making it

Tied at the Charm Table, on the CHARMS page. Its own part is 2 Hide (Bone) or 2 Leather (Bronze up); the metal adds a cord and ingots, and it takes a few spirits.

MetalCost
Bone3 Any Grass, 2 Hide, 1 Water Spirit, 1 Earth Spirit
Bronze2 Any Grass, 2 Bronze Ingot, 2 Leather, 1 Water Spirit, 2 Earth Spirits
Iron2 Any Grass, 2 Iron Ingot, 2 Leather, 1 Fire Spirit, 1 Water Spirit, 3 Earth Spirits
Steel2 Any Grass, 2 Steel Ingot, 2 Leather, 1 Fire Spirit, 1 Water Spirit, 3 Earth Spirits, 1 Wind Spirit
Endurium2 Any Grass, 1 Iron Ingot, 1 Endurium Ingot, 2 Leather, 1 Fire Spirit, 1 Water Spirit, 5 Earth Spirits, 1 Wind Spirit

Charms also drop from some night creatures, turn up in chests and come up on a fishing line.

Tips

  • Even a Bone one gives 3 more pockets: a good first charm.
  • If you take it off, whatever no longer fits is set down at your feet; nothing is lost.
  • You can wear two charms. Their numbers add together; an effect that is only on or off does nothing more for being on both.

See also