The land rises and falls in steps, like terraces. Walls, fences and furniture need flat ground, but a ground floor can level a tile that a small step cuts across, so you can build a house on the edge of a ledge.
What needs flat ground
Walls, doors, windows, fences, gates, tables, furniture and every other prop must stand on ground that is all at one height across their whole footprint. If a step of land runs under them, the game says "It needs flat ground, all at one height." On flat ground on top of a ledge, you can build as normal: what you build stands at the height of the ground under it.
Levelling floors
A floor you lay on the ground is different: it can go on a tile that a step of land cuts across. If the step is up to 2 levels high, the floor raises that tile to the higher side, like a deck. Once it is level:
- Walls and fences on the floor's edges stand at the floor's height.
- Furniture and other props can stand on it.
- The open sides show the land's own rock face under a thin edge of the floor.
- Take the floor up again and the land goes back to how it was.
A bigger step than 2 levels is not levelled. Floors on upper stories, bridges and a village's floors never level the land.
While you place a floor on a cut tile, its preview already shows it at the height it will level to.
Split-level homes
Because levelled floors and the walls on them stand at the higher side's height, you can build a house that spans two heights of land and join them with stairs.
Tips
- On uneven land, lay the floor first. The tiles it levels then take walls and furniture.
- If a wall won't go on a line, look for a step running under it, and lay a floor on the tiles beside it.
- In the 2.5D view, walls, fences, upper floors and stairs on a ledge are drawn at the height of the ground they are built on.