Ledges and Levelling Floors

GUIDEBUILDING

The land rises and falls in steps, like terraces. Walls, fences and furniture need flat ground, but a ground floor can level a tile that a small step cuts across, so you can build a house on the edge of a ledge.

CONTENTS
  1. What needs flat ground
  2. Levelling floors
  3. Split-level homes
  4. Tips

What needs flat ground

Walls, doors, windows, fences, gates, tables, furniture and every other prop must stand on ground that is all at one height across their whole footprint. If a step of land runs under them, the game says "It needs flat ground, all at one height." On flat ground on top of a ledge, you can build as normal: what you build stands at the height of the ground under it.

Levelling floors

A floor you lay on the ground is different: it can go on a tile that a step of land cuts across. If the step is up to 2 levels high, the floor raises that tile to the higher side, like a deck. Once it is level:

  • Walls and fences on the floor's edges stand at the floor's height.
  • Furniture and other props can stand on it.
  • The open sides show the land's own rock face under a thin edge of the floor.
  • Take the floor up again and the land goes back to how it was.

A bigger step than 2 levels is not levelled. Floors on upper stories, bridges and a village's floors never level the land.

While you place a floor on a cut tile, its preview already shows it at the height it will level to.

Split-level homes

Because levelled floors and the walls on them stand at the higher side's height, you can build a house that spans two heights of land and join them with stairs.

Tips

  • On uneven land, lay the floor first. The tiles it levels then take walls and furniture.
  • If a wall won't go on a line, look for a step running under it, and lay a floor on the tiles beside it.
  • In the 2.5D view, walls, fences, upper floors and stairs on a ledge are drawn at the height of the ground they are built on.
In online play, which tiles a floor levels is worked out the same way in every player's game, so everyone sees the same deck at the same height.

See also