The Gardener's Charm is a seed putting out a shoot, on a cord. It changes how you grow things: a can that stays full, crops a grade better, seeds that aren't used up, faster growth and bigger harvests.
In-game description
A seed putting out a shoot, on a cord. It changes how you grow things.SHOWN ON ITS CARD
Effects
It rolls its effects from the list below when it is made or found, with no effect twice. How many it gets depends on its metal (Bone: 1 · Bronze: 1 or 2 · Iron: 2, sometimes 1 · Steel: 2 or 3 · Endurium: 3, sometimes 2). Effects marked "rarer" come up less often than the rest.
| Effect | What it does | Bone · Bronze · Iron · Steel · Endurium |
|---|---|---|
| Bottomless (rarer) | A watering can you fill stays full until the next dawn | On or off |
| Green Thumb (rarer) | What you grow comes up one grade better | On or off |
| Thrift | This share of the seeds you sow aren't used up | 12-20% · 16-26% · 20-32% · 24-38% · 28-44% |
| Bramble Bed | Beds you till hurt night creatures standing on them, this much a second | 1-2 · 1-3 · 1-4 · 1-5 · 1-6 |
| Quickening | What you sow grows faster | 10-18% · 16-28% · 22-38% · 28-48% · 34-58% |
| Plenty | Chance of one more at every harvest | 15-30% · 23-42% · 31-54% · 39-66% · 47-78% |
| Easy Hands | Your hoe, can and sickle work faster | 15-25% · 21-35% · 27-45% · 33-55% · 39-65% |
It also rolls 0 to 5 stat traits, each a few percent on one stat (+1% to +3% at Bone, up to +7% to +14% at Endurium). See Charms.
Making it
Tied at the Charm Table, on the CHARMS page. Its own part is 3 Grass and 1 Blue Flower; the metal adds a cord and ingots, and it takes a few spirits.
| Metal | Cost |
|---|---|
| Bone | 3 Any Grass, 3 Grass, 1 Blue Flower, 2 Water Spirits, 1 Earth Spirit |
| Bronze | 2 Any Grass, 2 Bronze Ingot, 3 Grass, 1 Blue Flower, 1 Fire Spirit, 2 Water Spirits, 1 Earth Spirit |
| Iron | 2 Any Grass, 2 Iron Ingot, 3 Grass, 1 Blue Flower, 1 Fire Spirit, 3 Water Spirits, 1 Earth Spirit |
| Steel | 2 Any Grass, 2 Steel Ingot, 3 Grass, 1 Blue Flower, 1 Fire Spirit, 4 Water Spirits, 2 Earth Spirits |
| Endurium | 2 Any Grass, 1 Iron Ingot, 1 Endurium Ingot, 3 Grass, 1 Blue Flower, 1 Fire Spirit, 5 Water Spirits, 3 Earth Spirits |
Charms also drop from some night creatures, turn up in chests and come up on a fishing line.
Tips
- Green Thumb and Bottomless come up less often than the other effects.
- Wear it with a Farmer's Raincoat while you work the garden.
- You can wear two charms. Their numbers add together; an effect that is only on or off does nothing more for being on both.