The Fighter's Charm is a long tooth bound with wire. It changes how you fight: an extra blow in your combo, a combo that hits all around you, stronger specials, more power at low health, lifesteal and critical blows.
In-game description
A long tooth bound with wire. It changes how you fight.SHOWN ON ITS CARD
Effects
It rolls its effects from the list below when it is made or found, with no effect twice. How many it gets depends on its metal (Bone: 1 · Bronze: 1 or 2 · Iron: 2, sometimes 1 · Steel: 2 or 3 · Endurium: 3, sometimes 2). Effects marked "rarer" come up less often than the rest.
| Effect | What it does | Bone · Bronze · Iron · Steel · Endurium |
|---|---|---|
| Fourth Blow (rarer) | Your weapon's combo gains a fourth blow: a second, heavier finisher | On or off |
| Whirling Way (rarer) | Every blow of your combo hits all the way around you, at slightly less damage | On or off |
| Overflow | Charges fill faster, spins and plunges reach further, and the parry's window lasts longer, all by this much | 12-20% · 17-28% · 22-36% · 27-44% · 32-52% |
| Last Light | Below 30% health you strike this much harder and swing faster | 30-45% · 42-63% · 54-81% · 66-99% · 78-117% |
| Bane | More damage to one kind of creature (gnawlings, longlegs or the Hollow Stag, picked when it is made) | 25-45% · 37-63% · 49-81% · 61-99% · 73-117% |
| Ward | Less damage from one kind of creature (gnawlings, longlegs or the Hollow Stag); at most 75% in all | 15-25% · 21-35% · 27-45% · 33-55% · 39-65% |
| Thirst | This share of the damage you deal heals you | 3-5% · 5-8% · 7-11% · 9-14% · 11-17% |
| Keen | This share of your blows deal 50% more damage | 6-10% · 9-15% · 12-20% · 15-25% · 18-30% |
It also rolls 0 to 5 stat traits, each a few percent on one stat (+1% to +3% at Bone, up to +7% to +14% at Endurium). See Charms.
Making it
Tied at the Charm Table, on the CHARMS page. Its own part is 2 Any Tooth; the metal adds a cord and ingots, and it takes a few spirits.
| Metal | Cost |
|---|---|
| Bone | 3 Any Grass, 1 Earth Spirit, 1 Fire Spirit, 2 Any Tooth |
| Bronze | 2 Any Grass, 2 Bronze Ingot, 2 Fire Spirits, 1 Earth Spirit, 2 Any Tooth |
| Iron | 2 Any Grass, 2 Iron Ingot, 3 Fire Spirits, 2 Earth Spirits, 2 Any Tooth |
| Steel | 2 Any Grass, 2 Steel Ingot, 3 Fire Spirits, 1 Water Spirit, 2 Earth Spirits, 2 Any Tooth |
| Endurium | 2 Any Grass, 1 Iron Ingot, 1 Endurium Ingot, 5 Fire Spirits, 1 Water Spirit, 2 Earth Spirits, 2 Any Tooth |
Charms also drop from some night creatures, turn up in chests and come up on a fishing line.
Tips
- A Bane or Ward against the Hollow Stag is worth keeping for its lair.
- Two Fighter's Charms add their numbers together.
- You can wear two charms. Their numbers add together; an effect that is only on or off does nothing more for being on both.